diff options
Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h index a1559d693..45682406d 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h @@ -10,7 +10,7 @@ namespace RedstoneToggleHandler { - inline Vector3i GetOffsetAttachedTo(Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) + static Vector3i GetOffsetAttachedTo(Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) { switch (a_BlockType) { @@ -59,7 +59,7 @@ namespace RedstoneToggleHandler } } - inline unsigned char GetPowerLevel(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) + static unsigned char GetPowerLevel(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) { switch (a_BlockType) { @@ -74,7 +74,7 @@ namespace RedstoneToggleHandler } } - inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + static PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_QueryBlockType); @@ -89,12 +89,12 @@ namespace RedstoneToggleHandler return GetPowerLevel(a_BlockType, Meta); } - inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) + static void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating templatio<> the lever/button (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); } - inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) + static void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) { UNUSED(a_Chunk); UNUSED(a_Position); |