diff options
Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator.cpp')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 7b3a2c2fa..c0a5f864f 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -846,7 +846,7 @@ void cIncrementalRedstoneSimulator::HandleDropSpenser(int a_RelBlockX, int a_Rel public: cSetPowerToDropSpenser(bool a_IsPowered) : m_IsPowered(a_IsPowered) {} - virtual bool Item(cRedstonePoweredEntity * a_DropSpenser) override + virtual bool Item(cRedstonePoweredEntity * a_DropSpenser) /*override*/ { a_DropSpenser->SetRedstonePower(m_IsPowered); return false; @@ -947,7 +947,7 @@ void cIncrementalRedstoneSimulator::HandleCommandBlock(int a_RelBlockX, int a_Re public: cSetPowerToCommandBlock(bool a_IsPowered) : m_IsPowered(a_IsPowered) {} - virtual bool Item(cCommandBlockEntity * a_CommandBlock) override + virtual bool Item(cCommandBlockEntity * a_CommandBlock) /*override*/ { a_CommandBlock->SetRedstonePower(m_IsPowered); return false; @@ -1037,7 +1037,7 @@ void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_RelBlockX, int a_RelBl public: cSetPowerToNoteBlock() {} - virtual bool Item(cRedstonePoweredEntity * a_NoteBlock) override + virtual bool Item(cRedstonePoweredEntity * a_NoteBlock) /*override*/ { a_NoteBlock->SetRedstonePower(true); return false; @@ -1129,7 +1129,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R { } - virtual bool Item(cEntity * a_Entity) override + virtual bool Item(cEntity * a_Entity) /*override*/ { Vector3f EntityPos = a_Entity->GetPosition(); Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); @@ -1197,7 +1197,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R { } - virtual bool Item(cEntity * a_Entity) override + virtual bool Item(cEntity * a_Entity) /*override*/ { Vector3f EntityPos = a_Entity->GetPosition(); Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); @@ -1265,7 +1265,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R { } - virtual bool Item(cEntity * a_Entity) override + virtual bool Item(cEntity * a_Entity) /*override*/ { Vector3f EntityPos = a_Entity->GetPosition(); Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); @@ -1405,7 +1405,7 @@ void cIncrementalRedstoneSimulator::HandleTrappedChest(int a_RelBlockX, int a_Re { } - virtual bool Item(cChestEntity * a_Chest) override + virtual bool Item(cChestEntity * a_Chest) /*override*/ { ASSERT(a_Chest->GetBlockType() == E_BLOCK_TRAPPED_CHEST); m_NumberOfPlayers = a_Chest->GetNumberOfPlayers(); @@ -1455,7 +1455,7 @@ void cIncrementalRedstoneSimulator::HandleTripwire(int a_RelBlockX, int a_RelBlo { } - virtual bool Item(cEntity * a_Entity) override + virtual bool Item(cEntity * a_Entity) /*override*/ { cBoundingBox bbWire(m_X, m_X + 1, m_Y, m_Y + 0.1, m_Z, m_Z + 1); cBoundingBox bbEntity(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight()); |