diff options
Diffstat (limited to 'src/Simulator/FloodyFluidSimulator.h')
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h index 44ac05ab3..7d6d81655 100644 --- a/src/Simulator/FloodyFluidSimulator.h +++ b/src/Simulator/FloodyFluidSimulator.h @@ -27,23 +27,23 @@ class cFloodyFluidSimulator : public cDelayedFluidSimulator { typedef cDelayedFluidSimulator super; - + public: cFloodyFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_Falloff, int a_TickDelay, int a_NumNeighborsForSource); - + protected: NIBBLETYPE m_Falloff; int m_NumNeighborsForSource; - + // cDelayedFluidSimulator overrides: virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override; - + /** Checks tributaries, if not fed, decreases the block's level and returns true. */ bool CheckTributaries(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_MyMeta); /** Spreads into the specified block, if the blocktype there allows. a_Area is for checking. */ void SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta); - + /** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */ bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); |