diff options
Diffstat (limited to '')
-rw-r--r-- | src/Simulator/DelayedFluidSimulator.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index e0da3ff61..d21e8dc6d 100644 --- a/src/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp @@ -21,7 +21,7 @@ bool cDelayedFluidSimulatorChunkData::cSlot::Add(int a_RelX, int a_RelY, int a_R { ASSERT(a_RelZ >= 0); ASSERT(a_RelZ < static_cast<int>(ARRAYCOUNT(m_Blocks))); - + cCoordWithIntVector & Blocks = m_Blocks[a_RelZ]; int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); for (cCoordWithIntVector::const_iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr) @@ -85,12 +85,12 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, // Not inside the world (may happen when rclk with a full bucket - the client sends Y = -1) return; } - + if ((a_Chunk == nullptr) || !a_Chunk->IsValid()) { return; } - + int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ); @@ -102,7 +102,7 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, auto ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); cDelayedFluidSimulatorChunkData * ChunkData = static_cast<cDelayedFluidSimulatorChunkData *>(ChunkDataRaw); cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_AddSlotNum]; - + // Add, if not already present: if (!Slot.Add(RelX, a_BlockY, RelZ)) { @@ -135,7 +135,7 @@ void cDelayedFluidSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a auto ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); cDelayedFluidSimulatorChunkData * ChunkData = static_cast<cDelayedFluidSimulatorChunkData *>(ChunkDataRaw); cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_SimSlotNum]; - + // Simulate all the blocks in the scheduled slot: for (size_t i = 0; i < ARRAYCOUNT(Slot.m_Blocks); i++) { |