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-rw-r--r--src/SetChunkData.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SetChunkData.h b/src/SetChunkData.h
index 03e9ef4d9..1eeb75ca9 100644
--- a/src/SetChunkData.h
+++ b/src/SetChunkData.h
@@ -27,7 +27,7 @@ public:
Will move the entity and blockentity lists into the internal storage, and empty the a_Entities and
a_BlockEntities lists.
a_BlockTypes and a_BlockMetas must always be valid.
- If either of the light arrays are NULL, the chunk data will be marked as not having any light at all and
+ If either of the light arrays are nullptr, the chunk data will be marked as not having any light at all and
will be scheduled for re-lighting once it is set into the chunkmap.
If a_Biomes is not valid, the internal flag is set and the world will calculate the biomes using the chunk
generator when setting the chunk data.