diff options
Diffstat (limited to 'src/Server.h')
-rw-r--r-- | src/Server.h | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/src/Server.h b/src/Server.h index 15eafc00a..b5280c59d 100644 --- a/src/Server.h +++ b/src/Server.h @@ -71,13 +71,13 @@ public: // tolua_export bool Command(cClientHandle & a_Client, AString & a_Cmd); - /// Executes the console command, sends output through the specified callback + /** Executes the console command, sends output through the specified callback */ void ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output); - /// Lists all available console commands and their helpstrings + /** Lists all available console commands and their helpstrings */ void PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output); - /// Binds the built-in console commands with the plugin manager + /** Binds the built-in console commands with the plugin manager */ static void BindBuiltInConsoleCommands(void); void Shutdown(void); @@ -97,13 +97,13 @@ public: // tolua_export void RemoveClient(const cClientHandle * a_Client); // Removes the clienthandle from m_SocketThreads - /// Don't tick a_Client anymore, it will be ticked from its cPlayer instead + /** Don't tick a_Client anymore, it will be ticked from its cPlayer instead */ void ClientMovedToWorld(const cClientHandle * a_Client); - /// Notifies the server that a player was created; the server uses this to adjust the number of players + /** Notifies the server that a player was created; the server uses this to adjust the number of players */ void PlayerCreated(const cPlayer * a_Player); - /// Notifies the server that a player is being destroyed; the server uses this to adjust the number of players + /** Notifies the server that a player is being destroyed; the server uses this to adjust the number of players */ void PlayerDestroying(const cPlayer * a_Player); /** Returns base64 encoded favicon data (obtained from favicon.png) */ @@ -112,11 +112,13 @@ public: // tolua_export cRSAPrivateKey & GetPrivateKey(void) { return m_PrivateKey; } const AString & GetPublicKeyDER(void) const { return m_PublicKeyDER; } + bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; } + private: friend class cRoot; // so cRoot can create and destroy cServer - /// When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap) + /** When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap) */ class cNotifyWriteThread : public cIsThread { @@ -140,7 +142,7 @@ private: void NotifyClientWrite(const cClientHandle * a_Client); } ; - /// The server tick thread takes care of the players who aren't yet spawned in a world + /** The server tick thread takes care of the players who aren't yet spawned in a world */ class cTickThread : public cIsThread { @@ -195,18 +197,22 @@ private: cTickThread m_TickThread; cEvent m_RestartEvent; - /// The server ID used for client authentication + /** The server ID used for client authentication */ AString m_ServerID; + /** If true, players will be online-authenticated agains Mojang servers. + This setting is the same as the "online-mode" setting in Vanilla. */ + bool m_ShouldAuthenticate; + cServer(void); - /// Loads, or generates, if missing, RSA keys for protocol encryption + /** Loads, or generates, if missing, RSA keys for protocol encryption */ void PrepareKeys(void); bool Tick(float a_Dt); - /// Ticks the clients in m_Clients, manages the list in respect to removing clients + /** Ticks the clients in m_Clients, manages the list in respect to removing clients */ void TickClients(float a_Dt); // cListenThread::cCallback overrides: |