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-rw-r--r--src/Server.h41
1 files changed, 28 insertions, 13 deletions
diff --git a/src/Server.h b/src/Server.h
index 600e7ca97..9fa9ee839 100644
--- a/src/Server.h
+++ b/src/Server.h
@@ -35,9 +35,6 @@
// fwd:
class cPlayer;
class cClientHandle;
-typedef SharedPtr<cClientHandle> cClientHandlePtr;
-typedef std::list<cClientHandlePtr> cClientHandlePtrs;
-typedef std::list<cClientHandle *> cClientHandles;
class cCommandOutputCallback;
class cSettingsRepositoryInterface;
@@ -104,12 +101,6 @@ public:
const AString & GetServerID(void) const { return m_ServerID; } // tolua_export
- /** Called by cClientHandle's destructor; stop m_SocketThreads from calling back into a_Client */
- void ClientDestroying(const cClientHandle * a_Client);
-
- /** Don't tick a_Client anymore, it will be ticked from its cPlayer instead */
- void ClientMovedToWorld(const cClientHandle * a_Client);
-
/** Notifies the server that a player was created; the server uses this to adjust the number of players */
void PlayerCreated(const cPlayer * a_Player);
@@ -143,6 +134,21 @@ public:
from the settings. */
bool ShouldAllowMultiWorldTabCompletion(void) const { return m_ShouldAllowMultiWorldTabCompletion; }
+ /** Queues a new task to be executed in the context of the server tick thread */
+ template <typename FunctionType>
+ void QueueTask(FunctionType && a_Task)
+ {
+ cCSLock Lock(m_CSTasks);
+ m_Tasks.emplace_back(a_Task);
+ }
+
+#ifdef _DEBUG
+
+ /** Debug-only function to ensure the current execution is within the context of the server tick thread */
+ bool IsInTickThread(void) { return m_TickThread.IsCurrentThread(); }
+
+#endif
+
private:
friend class cRoot; // so cRoot can create and destroy cServer
@@ -172,10 +178,7 @@ private:
cCriticalSection m_CSClients;
/** Clients that are connected to the server and not yet assigned to a cWorld. */
- cClientHandlePtrs m_Clients;
-
- /** Clients that have just been moved into a world and are to be removed from m_Clients in the next Tick(). */
- cClientHandles m_ClientsToRemove;
+ std::vector<std::shared_ptr<cClientHandle>> m_Clients;
/** Protects m_PlayerCount against multithreaded access. */
mutable cCriticalSection m_CSPlayerCount;
@@ -241,6 +244,12 @@ private:
Initialized in InitServer(), used in Start(). */
AStringVector m_Ports;
+ /** Enforces thread safety for member variable m_Tasks */
+ cCriticalSection m_CSTasks;
+
+ /** Stores tasks queued onto the server tick thread to be executed as soon as possible with tick resolution */
+ std::vector<std::function<void(void)>> m_Tasks;
+
cServer(void);
@@ -255,6 +264,12 @@ private:
/** Ticks the clients in m_Clients, manages the list in respect to removing clients */
void TickClients(float a_Dt);
+
+ /** Removes all clienthandles who return true as a response to a call to IsDestroyed() */
+ void ReleaseDestroyedClients(void);
+
+ /** Processes tasks queued in m_Tasks within the server tick thread */
+ void TickQueuedTasks(void);
}; // tolua_export