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-rw-r--r--src/Server.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/Server.cpp b/src/Server.cpp
index a93be9a5b..49067c17f 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -173,6 +173,7 @@ void cServer::ClientMovedToWorld(const cClientHandle * a_Client)
void cServer::PlayerCreated(const cPlayer * a_Player)
{
+ UNUSED(a_Player);
// To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread
cCSLock Lock(m_CSPlayerCountDiff);
m_PlayerCountDiff += 1;
@@ -184,6 +185,7 @@ void cServer::PlayerCreated(const cPlayer * a_Player)
void cServer::PlayerDestroying(const cPlayer * a_Player)
{
+ UNUSED(a_Player);
// To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread
cCSLock Lock(m_CSPlayerCountDiff);
m_PlayerCountDiff -= 1;
@@ -201,6 +203,8 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
m_PlayerCount = 0;
m_PlayerCountDiff = 0;
+ m_FaviconData = Base64Encode(cFile::ReadWholeFile("favicon.png")); // Will return empty string if file nonexistant; client doesn't mind
+
if (m_bIsConnected)
{
LOGERROR("ERROR: Trying to initialize server while server is already running!");
@@ -491,7 +495,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
if (split[0].compare("killmem") == 0)
{
- while (true)
+ for (;;)
{
new char[100 * 1024 * 1024]; // Allocate and leak 100 MiB in a loop -> fill memory and kill MCS
}
@@ -514,6 +518,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
{
+ UNUSED(a_Split);
typedef std::pair<AString, AString> AStringPair;
typedef std::vector<AStringPair> AStringPairs;
@@ -525,6 +530,8 @@ void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback &
virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override
{
+ UNUSED(a_Plugin);
+ UNUSED(a_Permission);
if (!a_HelpString.empty())
{
m_Commands.push_back(AStringPair(a_Command, a_HelpString));