diff options
Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol125.cpp | 11 | ||||
-rw-r--r-- | src/Protocol/Protocol125.h | 4 | ||||
-rw-r--r-- | src/Protocol/Protocol132.cpp | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 11 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.h | 4 |
5 files changed, 29 insertions, 3 deletions
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 873295f62..5796ba271 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -133,7 +133,8 @@ typedef unsigned char Byte; cProtocol125::cProtocol125(cClientHandle * a_Client) : super(a_Client), - m_ReceivedData(32 KiB) + m_ReceivedData(32 KiB), + m_LastSentDimension(dimNotSet) { } @@ -591,6 +592,7 @@ void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World) WriteByte (0); // Unused WriteByte (60); // Client list width or something Flush(); + m_LastSentDimension = a_World.GetDimension(); } @@ -834,6 +836,11 @@ void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect void cProtocol125::SendRespawn(const cWorld & a_World) { cCSLock Lock(m_CSPacket); + if (m_LastSentDimension == a_World.GetDimension()) + { + // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do + return; + } cPlayer * Player = m_Client->GetPlayer(); WriteByte (PACKET_RESPAWN); WriteInt ((int)(a_World.GetDimension())); @@ -841,6 +848,8 @@ void cProtocol125::SendRespawn(const cWorld & a_World) WriteChar ((char)Player->GetGameMode()); WriteShort (256); // Current world height WriteString("default"); + Flush(); + m_LastSentDimension = a_World.GetDimension(); } diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 3f39c8965..85418f71f 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -113,6 +113,10 @@ protected: cByteBuffer m_ReceivedData; ///< Buffer for the received data AString m_Username; ///< Stored in ParseHandshake(), compared to Login username + + /** The dimension that was last sent to a player in a Respawn or Login packet. + Used to avoid Respawning into the same dimension, which confuses the client. */ + eDimension m_LastSentDimension; virtual void SendData(const char * a_Data, size_t a_Size) override; diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index f4717f592..1e3fc8de8 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -253,7 +253,7 @@ void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World) WriteByte (0); // Unused, used to be world height WriteByte (8); // Client list width or something Flush(); - + m_LastSentDimension = a_World.GetDimension(); SendCompass(a_World); } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 9c5f5eaba..f5b176e54 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -92,7 +92,8 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd m_ReceivedData(32 KiB), m_OutPacketBuffer(64 KiB), m_OutPacketLenBuffer(20), // 20 bytes is more than enough for one VarInt - m_IsEncrypted(false) + m_IsEncrypted(false), + m_LastSentDimension(dimNotSet) { // Create the comm log file, if so requested: if (g_ShouldLogCommIn || g_ShouldLogCommOut) @@ -656,6 +657,7 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) Pkt.WriteByte(std::min(Server->GetMaxPlayers(), 60)); Pkt.WriteString("default"); // Level type - wtf? } + m_LastSentDimension = a_World.GetDimension(); // Send the spawn position: { @@ -986,12 +988,19 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect void cProtocol172::SendRespawn(const cWorld & a_World) { + if (m_LastSentDimension == a_World.GetDimension()) + { + // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do + return; + } + cPacketizer Pkt(*this, 0x07); // Respawn packet cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteInt((int)a_World.GetDimension()); Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) Pkt.WriteByte((Byte)Player->GetEffectiveGameMode()); Pkt.WriteString("default"); + m_LastSentDimension = a_World.GetDimension(); } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index cafdb50e4..8be1d9211 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -244,6 +244,10 @@ protected: /** The logfile where the comm is logged, when g_ShouldLogComm is true */ cFile m_CommLogFile; + /** The dimension that was last sent to a player in a Respawn or Login packet. + Used to avoid Respawning into the same dimension, which confuses the client. */ + eDimension m_LastSentDimension; + /** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */ void AddReceivedData(const char * a_Data, size_t a_Size); |