diff options
Diffstat (limited to 'src/Protocol/Protocol_1_9.cpp')
-rw-r--r-- | src/Protocol/Protocol_1_9.cpp | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp index 5506aec1a..88f8933be 100644 --- a/src/Protocol/Protocol_1_9.cpp +++ b/src/Protocol/Protocol_1_9.cpp @@ -104,6 +104,172 @@ void cProtocol_1_9_0::SendAttachEntity(const cEntity & a_Entity, const cEntity & +void cProtocol_1_9_0::SendBossBarAdd(UInt32 a_UniqueID, const cCompositeChat & a_Title, float a_FractionFilled, BossBarColor a_Color, BossBarDivisionType a_DivisionType, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, pktBossBar); + // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. + Pkt.WriteBEUInt64(0); + Pkt.WriteBEUInt64(a_UniqueID); + Pkt.WriteVarInt32(0); // Add + Pkt.WriteString(a_Title.CreateJsonString()); + Pkt.WriteBEFloat(a_FractionFilled); + Pkt.WriteVarInt32([a_Color] + { + switch (a_Color) + { + case BossBarColor::Pink: return 0U; + case BossBarColor::Blue: return 1U; + case BossBarColor::Red: return 2U; + case BossBarColor::Green: return 3U; + case BossBarColor::Yellow: return 4U; + case BossBarColor::Purple: return 5U; + case BossBarColor::White: return 6U; + } + }()); + Pkt.WriteVarInt32([a_DivisionType] + { + switch (a_DivisionType) + { + case BossBarDivisionType::None: return 0U; + case BossBarDivisionType::SixNotches: return 1U; + case BossBarDivisionType::TenNotches: return 2U; + case BossBarDivisionType::TwelveNotches: return 3U; + case BossBarDivisionType::TwentyNotches: return 4U; + } + }()); + { + UInt8 Flags = 0x00; + if (a_DarkenSky) + { + Flags |= 0x01; + } + if (a_PlayEndMusic || a_CreateFog) + { + Flags |= 0x02; + } + Pkt.WriteBEUInt8(Flags); + } +} + + + + + +void cProtocol_1_9_0::SendBossBarRemove(UInt32 a_UniqueID) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, pktBossBar); + // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. + Pkt.WriteBEUInt64(0); + Pkt.WriteBEUInt64(a_UniqueID); + Pkt.WriteVarInt32(1); // Remove +} + + + + + +void cProtocol_1_9_0::SendBossBarUpdateFlags(UInt32 a_UniqueID, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, pktBossBar); + // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. + Pkt.WriteBEUInt64(0); + Pkt.WriteBEUInt64(a_UniqueID); + Pkt.WriteVarInt32(5); // Update Flags + { + UInt8 Flags = 0x00; + if (a_DarkenSky) + { + Flags |= 0x01; + } + if (a_PlayEndMusic || a_CreateFog) + { + Flags |= 0x02; + } + Pkt.WriteBEUInt8(Flags); + } +} + + + + + +void cProtocol_1_9_0::SendBossBarUpdateHealth(UInt32 a_UniqueID, float a_FractionFilled) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, pktBossBar); + // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. + Pkt.WriteBEUInt64(0); + Pkt.WriteBEUInt64(a_UniqueID); + Pkt.WriteVarInt32(2); // Update health + Pkt.WriteBEFloat(a_FractionFilled); +} + + + + + +void cProtocol_1_9_0::SendBossBarUpdateStyle(UInt32 a_UniqueID, BossBarColor a_Color, BossBarDivisionType a_DivisionType) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, pktBossBar); + // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. + Pkt.WriteBEUInt64(0); + Pkt.WriteBEUInt64(a_UniqueID); + Pkt.WriteVarInt32(4); // Update health + Pkt.WriteVarInt32([a_Color] + { + switch (a_Color) + { + case BossBarColor::Pink: return 0U; + case BossBarColor::Blue: return 1U; + case BossBarColor::Red: return 2U; + case BossBarColor::Green: return 3U; + case BossBarColor::Yellow: return 4U; + case BossBarColor::Purple: return 5U; + case BossBarColor::White: return 6U; + } + }()); + Pkt.WriteVarInt32([a_DivisionType] + { + switch (a_DivisionType) + { + case BossBarDivisionType::None: return 0U; + case BossBarDivisionType::SixNotches: return 1U; + case BossBarDivisionType::TenNotches: return 2U; + case BossBarDivisionType::TwelveNotches: return 3U; + case BossBarDivisionType::TwentyNotches: return 4U; + } + }()); +} + + + + + +void cProtocol_1_9_0::SendBossBarUpdateTitle(UInt32 a_UniqueID, const cCompositeChat & a_Title) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, pktBossBar); + // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. + Pkt.WriteBEUInt64(0); + Pkt.WriteBEUInt64(a_UniqueID); + Pkt.WriteVarInt32(3); // Update title + Pkt.WriteString(a_Title.CreateJsonString()); +} + + + + + void cProtocol_1_9_0::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle) { ASSERT(m_State == 3); // In game mode? @@ -488,6 +654,7 @@ UInt32 cProtocol_1_9_0::GetPacketID(cProtocol::ePacketType a_Packet) case pktBlockBreakAnim: return 0x08; case pktBlockChange: return 0x0b; case pktBlockChanges: return 0x10; + case pktBossBar: return 0x0c; case pktCameraSetTo: return 0x36; case pktChatRaw: return 0x0f; case pktCollectEntity: return 0x49; |