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-rw-r--r--src/Protocol/Protocol_1_9.cpp2110
1 files changed, 2 insertions, 2108 deletions
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp
index ae5948f94..91bc43d03 100644
--- a/src/Protocol/Protocol_1_9.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -82,143 +82,14 @@ static const UInt32 OFF_HAND = 1;
-#define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \
- Type Var; \
- do { \
- { \
- if (!ByteBuf.Proc(Var)) \
- { \
- ByteBuf.CheckValid(); \
- return false; \
- } \
- ByteBuf.CheckValid(); \
- } \
- } while (false)
-
-
-
-
-
-const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows...
-const uLongf MAX_COMPRESSED_PACKET_LEN = 200 KiB; // Maximum size of compressed packets.
-
-
-
-
-
-// fwd: main.cpp:
-extern bool g_ShouldLogCommIn, g_ShouldLogCommOut;
-
-
-
-
-
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_9_0:
cProtocol_1_9_0::cProtocol_1_9_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
- Super(a_Client),
- m_ServerAddress(a_ServerAddress),
- m_ServerPort(a_ServerPort),
- m_State(a_State),
+ Super(a_Client, a_ServerAddress, a_ServerPort, a_State),
m_IsTeleportIdConfirmed(true),
- m_OutstandingTeleportId(0),
- m_ReceivedData(32 KiB),
- m_IsEncrypted(false)
-{
-
- AStringVector Params;
- SplitZeroTerminatedStrings(a_ServerAddress, Params);
-
- if (Params.size() >= 2)
- {
- m_ServerAddress = Params[0];
-
- if (Params[1] == "FML")
- {
- LOGD("Forge client connected!");
- m_Client->SetIsForgeClient();
- }
- else if (Params.size() == 4)
- {
- if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord())
- {
- // BungeeCord handling:
- // If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
- // hostname\00ip-address\00uuid\00profile-properties-as-json
-
- LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
-
- m_Client->SetIPString(Params[1]);
-
- cUUID UUID;
- UUID.FromString(Params[2]);
- m_Client->SetUUID(UUID);
-
- Json::Value root;
- Json::Reader reader;
- if (!reader.parse(Params[3], root))
- {
- LOGERROR("Unable to parse player properties: '%s'", Params[3]);
- }
- else
- {
- m_Client->SetProperties(root);
- }
- }
- else
- {
- LOG("BungeeCord is disabled, but client sent additional data, set AllowBungeeCord=1 if you want to allow it");
- }
- }
- else
- {
- LOG("Unknown additional data sent in server address (BungeeCord/FML?): %zu parameters", Params.size());
- // TODO: support FML + BungeeCord? (what parameters does it send in that case?) https://github.com/SpigotMC/BungeeCord/issues/899
- }
- }
-
- // Create the comm log file, if so requested:
- if (g_ShouldLogCommIn || g_ShouldLogCommOut)
- {
- static int sCounter = 0;
- cFile::CreateFolder("CommLogs");
- AString IP(a_Client->GetIPString());
- ReplaceString(IP, ":", "_");
- AString FileName = Printf("CommLogs/%x_%d__%s.log",
- static_cast<unsigned>(time(nullptr)),
- sCounter++,
- IP.c_str()
- );
- if (!m_CommLogFile.Open(FileName, cFile::fmWrite))
- {
- LOG("Cannot log communication to file, the log file \"%s\" cannot be opened for writing.", FileName.c_str());
- }
- }
-}
-
-
-
-
-
-void cProtocol_1_9_0::DataReceived(const char * a_Data, size_t a_Size)
+ m_OutstandingTeleportId(0)
{
- if (m_IsEncrypted)
- {
- Byte Decrypted[512];
- while (a_Size > 0)
- {
- size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
- m_Decryptor.ProcessData(Decrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes);
- AddReceivedData(reinterpret_cast<const char *>(Decrypted), NumBytes);
- a_Size -= NumBytes;
- a_Data += NumBytes;
- }
- }
- else
- {
- AddReceivedData(a_Data, a_Size);
- }
}
@@ -238,114 +109,6 @@ void cProtocol_1_9_0::SendAttachEntity(const cEntity & a_Entity, const cEntity &
-void cProtocol_1_9_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktBlockAction);
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Pkt.WriteBEInt8(a_Byte1);
- Pkt.WriteBEInt8(a_Byte2);
- Pkt.WriteVarInt32(a_BlockType);
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktBlockBreakAnim);
- Pkt.WriteVarInt32(a_EntityID);
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Pkt.WriteBEInt8(a_Stage);
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktBlockChange);
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15));
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktBlockChanges);
- Pkt.WriteBEInt32(a_ChunkX);
- Pkt.WriteBEInt32(a_ChunkZ);
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
- for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
- {
- Int16 Coords = static_cast<Int16>(itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12));
- Pkt.WriteBEInt16(Coords);
- Pkt.WriteVarInt32(static_cast<UInt32>(itr->m_BlockType & 0xFFF) << 4 | (itr->m_BlockMeta & 0xF));
- } // for itr - a_Changes[]
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendCameraSetTo(const cEntity & a_Entity)
-{
- cPacketizer Pkt(*this, pktCameraSetTo);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendChat(const AString & a_Message, eChatType a_Type)
-{
- ASSERT(m_State == 3); // In game mode?
-
- SendChatRaw(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()), a_Type);
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes)
-{
- ASSERT(m_State == 3); // In game mode?
-
- SendChatRaw(a_Message.CreateJsonString(a_ShouldUseChatPrefixes), a_Type);
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type)
-{
- ASSERT(m_State == 3); // In game mode?
-
- // Send the json string to the client:
- cPacketizer Pkt(*this, pktChatRaw);
- Pkt.WriteString(a_MessageRaw);
- Pkt.WriteBEInt8(a_Type);
-}
-
-
-
-
-
void cProtocol_1_9_0::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_State == 3); // In game mode?
@@ -362,33 +125,6 @@ void cProtocol_1_9_0::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerial
-void cProtocol_1_9_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
-{
- UNUSED(a_Count);
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktCollectEntity);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteVarInt32(a_Player.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendDestroyEntity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktDestroyEntity);
- Pkt.WriteVarInt32(1);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
-}
-
-
-
-
-
void cProtocol_1_9_0::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
{
ASSERT(m_State == 3); // In game mode?
@@ -401,59 +137,6 @@ void cProtocol_1_9_0::SendDetachEntity(const cEntity & a_Entity, const cEntity &
-void cProtocol_1_9_0::SendDisconnect(const AString & a_Reason)
-{
- switch (m_State)
- {
- case 2:
- {
- // During login:
- cPacketizer Pkt(*this, pktDisconnectDuringLogin);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
- break;
- }
- case 3:
- {
- // In-game:
- cPacketizer Pkt(*this, pktDisconnectDuringGame);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
- break;
- }
- }
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktEditSign);
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktEntityEffect);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration));
- Pkt.WriteBool(false); // Hide particles
-}
-
-
-
-
-
void cProtocol_1_9_0::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
ASSERT(m_State == 3); // In game mode?
@@ -473,34 +156,6 @@ void cProtocol_1_9_0::SendEntityEquipment(const cEntity & a_Entity, short a_Slot
-void cProtocol_1_9_0::SendEntityHeadLook(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktEntityHeadLook);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendEntityLook(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktEntityLook);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
-}
-
-
-
-
-
void cProtocol_1_9_0::SendEntityMetadata(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -515,19 +170,6 @@ void cProtocol_1_9_0::SendEntityMetadata(const cEntity & a_Entity)
-void cProtocol_1_9_0::SendEntityProperties(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktEntityProperties);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- WriteEntityProperties(Pkt, a_Entity);
-}
-
-
-
-
-
void cProtocol_1_9_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(m_State == 3); // In game mode?
@@ -577,37 +219,6 @@ void cProtocol_1_9_0::SendEntityStatus(const cEntity & a_Entity, char a_Status)
-void cProtocol_1_9_0::SendEntityVelocity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktEntityVelocity);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendExperience(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktExperience);
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(Player->GetXpPercentage());
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
-}
-
-
-
-
-
void cProtocol_1_9_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
ASSERT(m_State == 3); // In game mode?
@@ -624,98 +235,6 @@ void cProtocol_1_9_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
-void cProtocol_1_9_0::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktExplosion);
- Pkt.WriteBEFloat(static_cast<float>(a_BlockX));
- Pkt.WriteBEFloat(static_cast<float>(a_BlockY));
- Pkt.WriteBEFloat(static_cast<float>(a_BlockZ));
- Pkt.WriteBEFloat(static_cast<float>(a_Radius));
- Pkt.WriteBEUInt32(static_cast<UInt32>(a_BlocksAffected.size()));
- for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr)
- {
- Pkt.WriteBEInt8(static_cast<Int8>(itr->x));
- Pkt.WriteBEInt8(static_cast<Int8>(itr->y));
- Pkt.WriteBEInt8(static_cast<Int8>(itr->z));
- } // for itr - a_BlockAffected[]
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.x));
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.y));
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.z));
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendGameMode(eGameMode a_GameMode)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktGameMode);
- Pkt.WriteBEUInt8(3); // Reason: Change game mode
- Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float!
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendHealth(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktUpdateHealth);
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
- Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel()));
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendHeldItemChange(int a_ItemIndex)
-{
- ASSERT((a_ItemIndex >= 0) && (a_ItemIndex <= 8)); // Valid check
-
- cPacketizer Pkt(*this, pktHeldItemChange);
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEInt8(static_cast<Int8>(Player->GetInventory().GetEquippedSlotNum()));
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendHideTitle(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktTitle);
- Pkt.WriteVarInt32(3); // Hide title
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktInventorySlot);
- Pkt.WriteBEInt8(a_WindowID);
- Pkt.WriteBEInt16(a_SlotNum);
- WriteItem(Pkt, a_Item);
-}
-
-
-
-
-
void cProtocol_1_9_0::SendKeepAlive(UInt32 a_PingID)
{
// Drop the packet if the protocol is not in the Game state yet (caused a client crash):
@@ -757,64 +276,6 @@ void cProtocol_1_9_0::SendUnleashEntity(const cEntity & a_Entity)
-void cProtocol_1_9_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
-{
- // Send the Join Game packet:
- {
- cServer * Server = cRoot::Get()->GetServer();
- cPacketizer Pkt(*this, pktJoinGame);
- Pkt.WriteBEUInt32(a_Player.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
- Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
- Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
- Pkt.WriteString("default"); // Level type - wtf?
- Pkt.WriteBool(false); // Reduced Debug Info - wtf?
- }
-
- // Send the spawn position:
- {
- cPacketizer Pkt(*this, pktSpawnPosition);
- Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
- }
-
- // Send the server difficulty:
- {
- cPacketizer Pkt(*this, pktDifficulty);
- Pkt.WriteBEInt8(1);
- }
-
- // Send player abilities:
- SendPlayerAbilities();
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendLoginSuccess(void)
-{
- ASSERT(m_State == 2); // State: login?
-
- // Enable compression:
- {
- cPacketizer Pkt(*this, pktStartCompression);
- Pkt.WriteVarInt32(256);
- }
-
- m_State = 3; // State = Game
-
- {
- cPacketizer Pkt(*this, pktLoginSuccess);
- Pkt.WriteString(m_Client->GetUUID().ToLongString());
- Pkt.WriteString(m_Client->GetUsername());
- }
-}
-
-
-
-
-
void cProtocol_1_9_0::SendPaintingSpawn(const cPainting & a_Painting)
{
ASSERT(m_State == 3); // In game mode?
@@ -897,223 +358,6 @@ void cProtocol_1_9_0::SendPickupSpawn(const cPickup & a_Pickup)
-void cProtocol_1_9_0::SendPlayerAbilities(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktPlayerAbilities);
- Byte Flags = 0;
- cPlayer * Player = m_Client->GetPlayer();
- if (Player->IsGameModeCreative())
- {
- Flags |= 0x01;
- Flags |= 0x08; // Godmode, used for creative
- }
- if (Player->IsFlying())
- {
- Flags |= 0x02;
- }
- if (Player->CanFly())
- {
- Flags |= 0x04;
- }
- Pkt.WriteBEUInt8(Flags);
- Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed()));
- Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed()));
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktEntityAnimation);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_Animation);
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
-{
- ASSERT(m_State == 3); // In game mode?
- int ParticleID = GetParticleID(a_ParticleName);
-
- cPacketizer Pkt(*this, pktParticleEffect);
- Pkt.WriteBEInt32(ParticleID);
- Pkt.WriteBool(false);
- Pkt.WriteBEFloat(a_SrcX);
- Pkt.WriteBEFloat(a_SrcY);
- Pkt.WriteBEFloat(a_SrcZ);
- Pkt.WriteBEFloat(a_OffsetX);
- Pkt.WriteBEFloat(a_OffsetY);
- Pkt.WriteBEFloat(a_OffsetZ);
- Pkt.WriteBEFloat(a_ParticleData);
- Pkt.WriteBEInt32(a_ParticleAmount);
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
-{
- ASSERT(m_State == 3); // In game mode?
- int ParticleID = GetParticleID(a_ParticleName);
-
- cPacketizer Pkt(*this, pktParticleEffect);
- Pkt.WriteBEInt32(ParticleID);
- Pkt.WriteBool(false);
- Pkt.WriteBEFloat(a_Src.x);
- Pkt.WriteBEFloat(a_Src.y);
- Pkt.WriteBEFloat(a_Src.z);
- Pkt.WriteBEFloat(a_Offset.x);
- Pkt.WriteBEFloat(a_Offset.y);
- Pkt.WriteBEFloat(a_Offset.z);
- Pkt.WriteBEFloat(a_ParticleData);
- Pkt.WriteBEInt32(a_ParticleAmount);
- switch (ParticleID)
- {
- // iconcrack
- case 36:
- {
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[1]));
- break;
- }
- // blockcrack
- // blockdust
- case 37:
- case 38:
- {
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
- break;
- }
- default:
- {
- break;
- }
- }
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendPlayerListAddPlayer(const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktPlayerList);
- Pkt.WriteVarInt32(0);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteString(a_Player.GetPlayerListName());
-
- const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
- Pkt.WriteVarInt32(Properties.size());
- for (auto & Node : Properties)
- {
- Pkt.WriteString(Node.get("name", "").asString());
- Pkt.WriteString(Node.get("value", "").asString());
- AString Signature = Node.get("signature", "").asString();
- if (Signature.empty())
- {
- Pkt.WriteBool(false);
- }
- else
- {
- Pkt.WriteBool(true);
- Pkt.WriteString(Signature);
- }
- }
-
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetEffectiveGameMode()));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing()));
- Pkt.WriteBool(false);
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendPlayerListRemovePlayer(const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktPlayerList);
- Pkt.WriteVarInt32(4);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktPlayerList);
- Pkt.WriteVarInt32(1);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetEffectiveGameMode()));
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendPlayerListUpdatePing(const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- auto ClientHandle = a_Player.GetClientHandlePtr();
- if (ClientHandle != nullptr)
- {
- cPacketizer Pkt(*this, pktPlayerList);
- Pkt.WriteVarInt32(2);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt32(static_cast<UInt32>(ClientHandle->GetPing()));
- }
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktPlayerList);
- Pkt.WriteVarInt32(3);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
-
- if (a_CustomName.empty())
- {
- Pkt.WriteBool(false);
- }
- else
- {
- Pkt.WriteBool(true);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_CustomName.c_str()));
- }
-}
-
-
-
-
-
void cProtocol_1_9_0::SendPlayerMaxSpeed(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -1165,16 +409,6 @@ void cProtocol_1_9_0::SendPlayerMoveLook(void)
-void cProtocol_1_9_0::SendPlayerPosition(void)
-{
- // There is no dedicated packet for this, send the whole thing:
- SendPlayerMoveLook();
-}
-
-
-
-
-
void cProtocol_1_9_0::SendPlayerSpawn(const cPlayer & a_Player)
{
// Called to spawn another player for the client
@@ -1195,171 +429,6 @@ void cProtocol_1_9_0::SendPlayerSpawn(const cPlayer & a_Player)
-void cProtocol_1_9_0::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktPluginMessage);
- Pkt.WriteString(a_Channel);
- Pkt.WriteBuf(a_Message.data(), a_Message.size());
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktRemoveEntityEffect);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendResetTitle(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktTitle);
- Pkt.WriteVarInt32(4); // Reset title
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendResourcePack(const AString & a_ResourcePackUrl)
-{
- cPacketizer Pkt(*this, pktResourcePack);
-
- cSha1Checksum Checksum;
- Checksum.Update(reinterpret_cast<const Byte *>(a_ResourcePackUrl.c_str()), a_ResourcePackUrl.size());
- Byte Digest[20];
- Checksum.Finalize(Digest);
- AString Sha1Output;
- cSha1Checksum::DigestToHex(Digest, Sha1Output);
-
- Pkt.WriteString(a_ResourcePackUrl);
- Pkt.WriteString(Sha1Output);
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendRespawn(eDimension a_Dimension)
-{
- cPacketizer Pkt(*this, pktRespawn);
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
- Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
- Pkt.WriteString("default");
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktScoreboardObjective);
- Pkt.WriteString(a_Name);
- Pkt.WriteBEUInt8(a_Mode);
- if ((a_Mode == 0) || (a_Mode == 2))
- {
- Pkt.WriteString(a_DisplayName);
- Pkt.WriteString("integer");
- }
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktUpdateScore);
- Pkt.WriteString(a_Player);
- Pkt.WriteBEUInt8(a_Mode);
- Pkt.WriteString(a_Objective);
-
- if (a_Mode != 1)
- {
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Score));
- }
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktDisplayObjective);
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
- Pkt.WriteString(a_Objective);
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendSetSubTitle(const cCompositeChat & a_SubTitle)
-{
- SendSetRawSubTitle(a_SubTitle.CreateJsonString(false));
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendSetRawSubTitle(const AString & a_SubTitle)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktTitle);
- Pkt.WriteVarInt32(1); // Set subtitle
- Pkt.WriteString(a_SubTitle);
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendSetTitle(const cCompositeChat & a_Title)
-{
- SendSetRawTitle(a_Title.CreateJsonString(false));
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendSetRawTitle(const AString & a_Title)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktTitle);
- Pkt.WriteVarInt32(0); // Set title
- Pkt.WriteString(a_Title);
-}
-
-
-
-
-
void cProtocol_1_9_0::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
ASSERT(m_State == 3); // In game mode?
@@ -1378,21 +447,6 @@ void cProtocol_1_9_0::SendSoundEffect(const AString & a_SoundName, double a_X, d
-void cProtocol_1_9_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktSoundParticleEffect);
- Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
- Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
- Pkt.WriteBEInt32(a_Data);
- Pkt.WriteBool(false);
-}
-
-
-
-
-
void cProtocol_1_9_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
ASSERT(m_State == 3); // In game mode?
@@ -1505,45 +559,6 @@ void cProtocol_1_9_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Vehicle
-void cProtocol_1_9_0::SendStatistics(const cStatManager & a_Manager)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktStatistics);
- Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
-
- size_t Count = static_cast<size_t>(statCount);
- for (size_t i = 0; i < Count; ++i)
- {
- StatValue Value = a_Manager.GetValue(static_cast<eStatistic>(i));
- const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i));
-
- Pkt.WriteString(StatName);
- Pkt.WriteVarInt32(static_cast<UInt32>(Value));
- }
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendTabCompletionResults(const AStringVector & a_Results)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktTabCompletionResults);
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size()));
-
- for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
- {
- Pkt.WriteString(*itr);
- }
-}
-
-
-
-
-
void cProtocol_1_9_0::SendTeleportEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -1578,39 +593,6 @@ void cProtocol_1_9_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
-void cProtocol_1_9_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktTitle);
- Pkt.WriteVarInt32(2); // Set title display times
- Pkt.WriteBEInt32(a_FadeInTicks);
- Pkt.WriteBEInt32(a_DisplayTicks);
- Pkt.WriteBEInt32(a_FadeOutTicks);
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
-{
- ASSERT(m_State == 3); // In game mode?
- if (!a_DoDaylightCycle)
- {
- // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
- a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
- }
-
- cPacketizer Pkt(*this, pktTimeUpdate);
- Pkt.WriteBEInt64(a_WorldAge);
- Pkt.WriteBEInt64(a_TimeOfDay);
-}
-
-
-
-
-
void cProtocol_1_9_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
ASSERT(m_State == 3); // In game mode?
@@ -1624,563 +606,6 @@ void cProtocol_1_9_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
-void cProtocol_1_9_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktUpdateBlockEntity);
- Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
- Byte Action = 0;
- switch (a_BlockEntity.GetBlockType())
- {
- case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
- case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
- case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
- case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
- case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
- case E_BLOCK_BED: Action = 11; break; // Update bed color
- default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
- }
- Pkt.WriteBEUInt8(Action);
-
- WriteBlockEntity(Pkt, a_BlockEntity);
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktUpdateSign);
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
-
- Json::StyledWriter JsonWriter;
- AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 };
- for (size_t i = 0; i < ARRAYCOUNT(Lines); i++)
- {
- Json::Value RootValue;
- RootValue["text"] = Lines[i];
- Pkt.WriteString(JsonWriter.write(RootValue).c_str());
- }
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktUseBed);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendWeather(eWeather a_Weather)
-{
- ASSERT(m_State == 3); // In game mode?
-
- {
- cPacketizer Pkt(*this, pktWeather);
- Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
- Pkt.WriteBEFloat(0); // Unused for weather
- }
-
- // TODO: Fade effect, somehow
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendWholeInventory(const cWindow & a_Window)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktWindowItems);
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetWindowID()));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
- cItems Slots;
- a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
- for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
- {
- WriteItem(Pkt, *itr);
- } // for itr - Slots[]
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendWindowClose(const cWindow & a_Window)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktWindowClose);
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetWindowID()));
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendWindowOpen(const cWindow & a_Window)
-{
- ASSERT(m_State == 3); // In game mode?
-
- if (a_Window.GetWindowType() < 0)
- {
- // Do not send this packet for player inventory windows
- return;
- }
-
- cPacketizer Pkt(*this, pktWindowOpen);
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetWindowID()));
- Pkt.WriteString(a_Window.GetWindowTypeName());
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
-
- switch (a_Window.GetWindowType())
- {
- case cWindow::wtWorkbench:
- case cWindow::wtEnchantment:
- case cWindow::wtAnvil:
- {
- Pkt.WriteBEUInt8(0);
- break;
- }
- default:
- {
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetNumNonInventorySlots()));
- break;
- }
- }
-
- if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
- {
- UInt32 HorseID = static_cast<const cHorseWindow &>(a_Window).GetHorseID();
- Pkt.WriteBEInt32(static_cast<Int32>(HorseID));
- }
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktWindowProperty);
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetWindowID()));
- Pkt.WriteBEInt16(a_Property);
- Pkt.WriteBEInt16(a_Value);
-}
-
-
-
-
-
-bool cProtocol_1_9_0::CompressPacket(const AString & a_Packet, AString & a_CompressedData)
-{
- // Compress the data:
- char CompressedData[MAX_COMPRESSED_PACKET_LEN];
-
- uLongf CompressedSize = compressBound(static_cast<uLongf>(a_Packet.size()));
- if (CompressedSize >= MAX_COMPRESSED_PACKET_LEN)
- {
- ASSERT(!"Too high packet size.");
- return false;
- }
-
- int Status = compress2(
- reinterpret_cast<Bytef *>(CompressedData), &CompressedSize,
- reinterpret_cast<const Bytef *>(a_Packet.data()), static_cast<uLongf>(a_Packet.size()), Z_DEFAULT_COMPRESSION
- );
- if (Status != Z_OK)
- {
- return false;
- }
-
- AString LengthData;
- cByteBuffer Buffer(20);
- Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
- Buffer.ReadAll(LengthData);
- Buffer.CommitRead();
-
- Buffer.WriteVarInt32(static_cast<UInt32>(CompressedSize + LengthData.size()));
- Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
- Buffer.ReadAll(LengthData);
- Buffer.CommitRead();
-
- a_CompressedData.clear();
- a_CompressedData.reserve(LengthData.size() + CompressedSize);
- a_CompressedData.append(LengthData.data(), LengthData.size());
- a_CompressedData.append(CompressedData, CompressedSize);
- return true;
-}
-
-
-
-
-
-int cProtocol_1_9_0::GetParticleID(const AString & a_ParticleName)
-{
- static std::map<AString, int> ParticleMap;
- if (ParticleMap.empty())
- {
- // Initialize the ParticleMap:
- ParticleMap["explode"] = 0;
- ParticleMap["largeexplode"] = 1;
- ParticleMap["hugeexplosion"] = 2;
- ParticleMap["fireworksspark"] = 3;
- ParticleMap["bubble"] = 4;
- ParticleMap["splash"] = 5;
- ParticleMap["wake"] = 6;
- ParticleMap["suspended"] = 7;
- ParticleMap["depthsuspend"] = 8;
- ParticleMap["crit"] = 9;
- ParticleMap["magiccrit"] = 10;
- ParticleMap["smoke"] = 11;
- ParticleMap["largesmoke"] = 12;
- ParticleMap["spell"] = 13;
- ParticleMap["instantspell"] = 14;
- ParticleMap["mobspell"] = 15;
- ParticleMap["mobspellambient"] = 16;
- ParticleMap["witchmagic"] = 17;
- ParticleMap["dripwater"] = 18;
- ParticleMap["driplava"] = 19;
- ParticleMap["angryvillager"] = 20;
- ParticleMap["happyvillager"] = 21;
- ParticleMap["townaura"] = 22;
- ParticleMap["note"] = 23;
- ParticleMap["portal"] = 24;
- ParticleMap["enchantmenttable"] = 25;
- ParticleMap["flame"] = 26;
- ParticleMap["lava"] = 27;
- ParticleMap["footstep"] = 28;
- ParticleMap["cloud"] = 29;
- ParticleMap["reddust"] = 30;
- ParticleMap["snowballpoof"] = 31;
- ParticleMap["snowshovel"] = 32;
- ParticleMap["slime"] = 33;
- ParticleMap["heart"] = 34;
- ParticleMap["barrier"] = 35;
- ParticleMap["iconcrack"] = 36;
- ParticleMap["blockcrack"] = 37;
- ParticleMap["blockdust"] = 38;
- ParticleMap["droplet"] = 39;
- ParticleMap["take"] = 40;
- ParticleMap["mobappearance"] = 41;
- ParticleMap["dragonbreath"] = 42;
- ParticleMap["endrod"] = 43;
- ParticleMap["damageindicator"] = 44;
- ParticleMap["sweepattack"] = 45;
- ParticleMap["fallingdust"] = 46;
- ParticleMap["totem"] = 47;
- ParticleMap["spit"] = 48;
- }
-
- AString ParticleName = StrToLower(a_ParticleName);
- if (ParticleMap.find(ParticleName) == ParticleMap.end())
- {
- LOGWARNING("Unknown particle: %s", a_ParticleName.c_str());
- ASSERT(!"Unknown particle");
- return 0;
- }
-
- return ParticleMap[ParticleName];
-}
-
-
-
-
-
-UInt32 cProtocol_1_9_0::GetProtocolMobType(eMonsterType a_MobType)
-{
- switch (a_MobType)
- {
- // Map invalid type to Giant for easy debugging (if this ever spawns, something has gone very wrong)
- case mtInvalidType: return 52;
- case mtBat: return 65;
- case mtBlaze: return 61;
- case mtCaveSpider: return 59;
- case mtChicken: return 93;
- case mtCow: return 92;
- case mtCreeper: return 50;
- case mtEnderDragon: return 63;
- case mtEnderman: return 58;
- case mtGhast: return 56;
- case mtGiant: return 53;
- case mtGuardian: return 68;
- case mtHorse: return 100;
- case mtIronGolem: return 99;
- case mtMagmaCube: return 62;
- case mtMooshroom: return 96;
- case mtOcelot: return 98;
- case mtPig: return 90;
- case mtRabbit: return 101;
- case mtSheep: return 91;
- case mtSilverfish: return 60;
- case mtSkeleton: return 51;
- case mtSlime: return 55;
- case mtSnowGolem: return 97;
- case mtSpider: return 52;
- case mtSquid: return 94;
- case mtVillager: return 120;
- case mtWitch: return 66;
- case mtWither: return 64;
- case mtWitherSkeleton: return 51;
- case mtWolf: return 95;
- case mtZombie: return 54;
- case mtZombiePigman: return 57;
- case mtZombieVillager: return 27;
- }
- UNREACHABLE("Unsupported mob type");
-}
-
-
-
-
-
-void cProtocol_1_9_0::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw)
-{
- switch (a_ObjectData)
- {
- case 0:
- {
- a_PosZ += 1;
- a_Yaw = 0;
- break;
- }
- case 1:
- {
- a_PosX -= 1;
- a_Yaw = 90;
- break;
- }
- case 2:
- {
- a_PosZ -= 1;
- a_Yaw = 180;
- break;
- }
- case 3:
- {
- a_PosX += 1;
- a_Yaw = 270;
- break;
- }
- }
-}
-
-
-
-
-
-void cProtocol_1_9_0::AddReceivedData(const char * a_Data, size_t a_Size)
-{
- // Write the incoming data into the comm log file:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- if (m_ReceivedData.GetReadableSpace() > 0)
- {
- AString AllData;
- size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
- m_ReceivedData.ReadAll(AllData);
- m_ReceivedData.ResetRead();
- m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
- ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
- AString Hex;
- CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
- m_CommLogFile.Printf("Incoming data, %zu (0x%zx) unparsed bytes already present in buffer:\n%s\n",
- AllData.size(), AllData.size(), Hex.c_str()
- );
- }
- AString Hex;
- CreateHexDump(Hex, a_Data, a_Size, 16);
- m_CommLogFile.Printf("Incoming data: %u (0x%x) bytes: \n%s\n",
- static_cast<unsigned>(a_Size), static_cast<unsigned>(a_Size), Hex.c_str()
- );
- m_CommLogFile.Flush();
- }
-
- if (!m_ReceivedData.Write(a_Data, a_Size))
- {
- // Too much data in the incoming queue, report to caller:
- m_Client->PacketBufferFull();
- return;
- }
-
- // Handle all complete packets:
- for (;;)
- {
- UInt32 PacketLen;
- if (!m_ReceivedData.ReadVarInt(PacketLen))
- {
- // Not enough data
- m_ReceivedData.ResetRead();
- break;
- }
- if (!m_ReceivedData.CanReadBytes(PacketLen))
- {
- // The full packet hasn't been received yet
- m_ReceivedData.ResetRead();
- break;
- }
-
- // Check packet for compression:
- UInt32 UncompressedSize = 0;
- AString UncompressedData;
- if (m_State == 3)
- {
- UInt32 NumBytesRead = static_cast<UInt32>(m_ReceivedData.GetReadableSpace());
-
- if (!m_ReceivedData.ReadVarInt(UncompressedSize))
- {
- m_Client->Kick("Compression packet incomplete");
- return;
- }
-
- NumBytesRead -= static_cast<UInt32>(m_ReceivedData.GetReadableSpace()); // How many bytes has the UncompressedSize taken up?
- ASSERT(PacketLen > NumBytesRead);
- PacketLen -= NumBytesRead;
-
- if (UncompressedSize > 0)
- {
- // Decompress the data:
- AString CompressedData;
- VERIFY(m_ReceivedData.ReadString(CompressedData, PacketLen));
- if (InflateString(CompressedData.data(), PacketLen, UncompressedData) != Z_OK)
- {
- m_Client->Kick("Compression failure");
- return;
- }
- PacketLen = static_cast<UInt32>(UncompressedData.size());
- if (PacketLen != UncompressedSize)
- {
- m_Client->Kick("Wrong uncompressed packet size given");
- return;
- }
- }
- }
-
- // Move the packet payload to a separate cByteBuffer, bb:
- cByteBuffer bb(PacketLen + 1);
- if (UncompressedSize == 0)
- {
- // No compression was used, move directly
- VERIFY(m_ReceivedData.ReadToByteBuffer(bb, static_cast<size_t>(PacketLen)));
- }
- else
- {
- // Compression was used, move the uncompressed data:
- VERIFY(bb.Write(UncompressedData.data(), UncompressedData.size()));
- }
- m_ReceivedData.CommitRead();
-
- UInt32 PacketType;
- if (!bb.ReadVarInt(PacketType))
- {
- // Not enough data
- break;
- }
-
- // Write one NUL extra, so that we can detect over-reads
- bb.Write("\0", 1);
-
- // Log the packet info into the comm log file:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- AString PacketData;
- bb.ReadAll(PacketData);
- bb.ResetRead();
- bb.ReadVarInt(PacketType); // We have already read the packet type once, it will be there again
- ASSERT(PacketData.size() > 0); // We have written an extra NUL, so there had to be at least one byte read
- PacketData.resize(PacketData.size() - 1);
- AString PacketDataHex;
- CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16);
- m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n",
- PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str()
- );
- }
-
- if (!HandlePacket(bb, PacketType))
- {
- // Unknown packet, already been reported, but without the length. Log the length here:
- LOGWARNING("Protocol 1.9: Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen);
-
- #ifdef _DEBUG
- // Dump the packet contents into the log:
- bb.ResetRead();
- AString Packet;
- bb.ReadAll(Packet);
- Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection
- AString Out;
- CreateHexDump(Out, Packet.data(), Packet.size(), 24);
- LOGD("Packet contents:\n%s", Out.c_str());
- #endif // _DEBUG
-
- // Put a message in the comm log:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
- }
-
- return;
- }
-
- // The packet should have 1 byte left in the buffer - the NUL we had added
- if (bb.GetReadableSpace() != 1)
- {
- // Read more or less than packet length, report as error
- LOGWARNING("Protocol 1.9: Wrong number of bytes read for packet 0x%x, state %d. Read %zu bytes, packet contained %u bytes",
- PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen
- );
-
- // Put a message in the comm log:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got %zu left) ^^^^^^\n\n\n",
- 1, bb.GetReadableSpace()
- );
- m_CommLogFile.Flush();
- }
-
- ASSERT(!"Read wrong number of bytes!");
- m_Client->PacketError(PacketType);
- }
- } // for (ever)
-
- // Log any leftover bytes into the logfile:
- if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0) && m_CommLogFile.IsOpen())
- {
- AString AllData;
- size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
- m_ReceivedData.ReadAll(AllData);
- m_ReceivedData.ResetRead();
- m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
- ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
- AString Hex;
- CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
- m_CommLogFile.Printf("Protocol 1.9: There are %zu (0x%zx) bytes of non-parse-able data left in the buffer:\n%s",
- m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str()
- );
- m_CommLogFile.Flush();
- }
-}
-
-
-
-
-
UInt32 cProtocol_1_9_0::GetPacketID(cProtocol::ePacketType a_Packet)
{
switch (a_Packet)
@@ -2359,18 +784,6 @@ bool cProtocol_1_9_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketTy
-void cProtocol_1_9_0::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
-
- cPacketizer Pkt(*this, pktPingResponse);
- Pkt.WriteBEInt64(Timestamp);
-}
-
-
-
-
-
void cProtocol_1_9_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
@@ -2417,106 +830,6 @@ void cProtocol_1_9_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
-void cProtocol_1_9_0::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
-{
- UInt32 EncKeyLength, EncNonceLength;
- if (!a_ByteBuffer.ReadVarInt(EncKeyLength))
- {
- return;
- }
- AString EncKey;
- if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength))
- {
- return;
- }
- if (!a_ByteBuffer.ReadVarInt(EncNonceLength))
- {
- return;
- }
- AString EncNonce;
- if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength))
- {
- return;
- }
- if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
- {
- LOGD("Too long encryption");
- m_Client->Kick("Hacked client");
- return;
- }
-
- // Decrypt EncNonce using privkey
- cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
- UInt32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
- int res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncNonce.data()), EncNonce.size(), reinterpret_cast<Byte *>(DecryptedNonce), sizeof(DecryptedNonce));
- if (res != 4)
- {
- LOGD("Bad nonce length: got %d, exp %d", res, 4);
- m_Client->Kick("Hacked client");
- return;
- }
- if (ntohl(DecryptedNonce[0]) != static_cast<unsigned>(reinterpret_cast<uintptr_t>(this)))
- {
- LOGD("Bad nonce value");
- m_Client->Kick("Hacked client");
- return;
- }
-
- // Decrypt the symmetric encryption key using privkey:
- Byte DecryptedKey[MAX_ENC_LEN];
- res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncKey.data()), EncKey.size(), DecryptedKey, sizeof(DecryptedKey));
- if (res != 16)
- {
- LOGD("Bad key length");
- m_Client->Kick("Hacked client");
- return;
- }
-
- StartEncryption(DecryptedKey);
- m_Client->HandleLogin(m_Client->GetUsername());
-}
-
-
-
-
-
-void cProtocol_1_9_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
-{
- AString Username;
- if (!a_ByteBuffer.ReadVarUTF8String(Username))
- {
- m_Client->Kick("Bad username");
- return;
- }
-
- if (!m_Client->HandleHandshake(Username))
- {
- // The client is not welcome here, they have been sent a Kick packet already
- return;
- }
-
- cServer * Server = cRoot::Get()->GetServer();
- // If auth is required, then send the encryption request:
- if (Server->ShouldAuthenticate())
- {
- cPacketizer Pkt(*this, pktEncryptionRequest);
- Pkt.WriteString(Server->GetServerID());
- const AString & PubKeyDer = Server->GetPublicKeyDER();
- Pkt.WriteVarInt32(static_cast<UInt32>(PubKeyDer.size()));
- Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size());
- Pkt.WriteVarInt32(4);
- Pkt.WriteBEInt32(static_cast<int>(reinterpret_cast<intptr_t>(this))); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
- m_Client->SetUsername(Username);
- return;
- }
-
- m_Client->HandleLogin(Username);
-}
-
-
-
-
-
void cProtocol_1_9_0::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
@@ -2589,16 +902,6 @@ void cProtocol_1_9_0::HandlePacketBoatSteer(cByteBuffer & a_ByteBuffer)
-void cProtocol_1_9_0::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
- m_Client->HandleChat(Message);
-}
-
-
-
-
-
void cProtocol_1_9_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
@@ -2619,38 +922,6 @@ void cProtocol_1_9_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
-void cProtocol_1_9_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID);
- switch (ActionID)
- {
- case 0:
- {
- // Respawn
- m_Client->HandleRespawn();
- break;
- }
- case 1:
- {
- // Request stats
- const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
- SendStatistics(Manager);
-
- break;
- }
- case 2:
- {
- // Open Inventory achievement
- m_Client->GetPlayer()->AwardAchievement(achOpenInv);
- break;
- }
- }
-}
-
-
-
-
-
void cProtocol_1_9_0::HandleConfirmTeleport(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt32, UInt32, TeleportID);
@@ -2666,21 +937,6 @@ void cProtocol_1_9_0::HandleConfirmTeleport(cByteBuffer & a_ByteBuffer)
-void cProtocol_1_9_0::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- cItem Item;
- if (!ReadItem(a_ByteBuffer, Item))
- {
- return;
- }
- m_Client->HandleCreativeInventory(SlotNum, Item, (SlotNum == -1) ? caLeftClickOutside : caLeftClick);
-}
-
-
-
-
-
void cProtocol_1_9_0::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID);
@@ -2702,62 +958,6 @@ void cProtocol_1_9_0::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
-void cProtocol_1_9_0::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID);
- m_Client->HandleKeepAlive(KeepAliveID);
-}
-
-
-
-
-
-void cProtocol_1_9_0::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- // TODO: m_Client->HandlePlayerOnGround(IsOnGround);
-}
-
-
-
-
-
-void cProtocol_1_9_0::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
-
- // COnvert the bitfield into individual boolean flags:
- bool IsFlying = false, CanFly = false;
- if ((Flags & 2) != 0)
- {
- IsFlying = true;
- }
- if ((Flags & 4) != 0)
- {
- CanFly = true;
- }
-
- m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed);
-}
-
-
-
-
-
-void cProtocol_1_9_0::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround);
-}
-
-
-
-
-
void cProtocol_1_9_0::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
@@ -2794,72 +994,6 @@ void cProtocol_1_9_0::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
-void cProtocol_1_9_0::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
-
- // If the plugin channel is recognized vanilla, handle it directly:
- if (Channel.substr(0, 3) == "MC|")
- {
- HandleVanillaPluginMessage(a_ByteBuffer, Channel);
-
- // Skip any unread data (vanilla sometimes sends garbage at the end of a packet; #1692):
- if (a_ByteBuffer.GetReadableSpace() > 1)
- {
- LOGD("Protocol 1.8: Skipping garbage data at the end of a vanilla PluginMessage packet, %u bytes",
- static_cast<unsigned>(a_ByteBuffer.GetReadableSpace() - 1)
- );
- a_ByteBuffer.SkipRead(a_ByteBuffer.GetReadableSpace() - 1);
- }
-
- return;
- }
-
- // Read the plugin message and relay to clienthandle:
- AString Data;
- VERIFY(a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)); // Always succeeds
- m_Client->HandlePluginMessage(Channel, Data);
-}
-
-
-
-
-
-void cProtocol_1_9_0::HandlePacketResourcePackStatus(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Hash);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
-}
-
-
-
-
-
-void cProtocol_1_9_0::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- m_Client->HandleSlotSelected(SlotNum);
-}
-
-
-
-
-
-void cProtocol_1_9_0::HandlePacketSpectate(cByteBuffer & a_ByteBuffer)
-{
- cUUID playerUUID;
- if (!a_ByteBuffer.ReadUUID(playerUUID))
- {
- return;
- }
-
- m_Client->HandleSpectate(playerUUID);
-}
-
-
-
-
-
void cProtocol_1_9_0::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
@@ -2978,18 +1112,6 @@ void cProtocol_1_9_0::HandlePacketUseItem(cByteBuffer & a_ByteBuffer)
-void cProtocol_1_9_0::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment);
-
- m_Client->HandleEnchantItem(WindowID, Enchantment);
-}
-
-
-
-
-
void cProtocol_1_9_0::HandlePacketVehicleMove(cByteBuffer & a_ByteBuffer)
{
// This handles updating the vehicles location server side
@@ -3071,140 +1193,6 @@ void cProtocol_1_9_0::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
-void cProtocol_1_9_0::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- m_Client->HandleWindowClose(WindowID);
-}
-
-
-
-
-
-void cProtocol_1_9_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel)
-{
- if (a_Channel == "MC|AdvCdm")
- {
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode);
- switch (Mode)
- {
- case 0x00:
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command);
- m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command);
- break;
- }
-
- default:
- {
- m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %u (0x%02x)", Mode, Mode), mtFailure);
- LOG("Unhandled MC|AdvCdm packet mode.");
- return;
- }
- } // switch (Mode)
- return;
- }
- else if (a_Channel == "MC|Brand")
- {
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Brand);
- m_Client->SetClientBrand(Brand);
- // Send back our brand, including the length:
- SendPluginMessage("MC|Brand", "\x08""Cuberite");
- return;
- }
- else if (a_Channel == "MC|Beacon")
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2);
- m_Client->HandleBeaconSelection(Effect1, Effect2);
- return;
- }
- else if (a_Channel == "MC|ItemName")
- {
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, ItemName);
- m_Client->HandleAnvilItemName(ItemName);
- return;
- }
- else if (a_Channel == "MC|TrSel")
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum);
- m_Client->HandleNPCTrade(SlotNum);
- return;
- }
- LOG("Unhandled vanilla plugin channel: \"%s\".", a_Channel.c_str());
-
- // Read the payload and send it through to the clienthandle:
- AString Message;
- VERIFY(a_ByteBuffer.ReadString(Message, a_ByteBuffer.GetReadableSpace() - 1));
- m_Client->HandlePluginMessage(a_Channel, Message);
-}
-
-
-
-
-
-void cProtocol_1_9_0::SendData(const char * a_Data, size_t a_Size)
-{
- if (m_IsEncrypted)
- {
- Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
- while (a_Size > 0)
- {
- size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
- m_Encryptor.ProcessData(Encrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes);
- m_Client->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes);
- a_Size -= NumBytes;
- a_Data += NumBytes;
- }
- }
- else
- {
- m_Client->SendData(a_Data, a_Size);
- }
-}
-
-
-
-
-
-bool cProtocol_1_9_0::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes)
-{
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
- if (ItemType == -1)
- {
- // The item is empty, no more data follows
- a_Item.Empty();
- return true;
- }
- a_Item.m_ItemType = ItemType;
-
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount);
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage);
- a_Item.m_ItemCount = ItemCount;
- a_Item.m_ItemDamage = ItemDamage;
- if (ItemCount <= 0)
- {
- a_Item.Empty();
- }
-
- AString Metadata;
- if (!a_ByteBuffer.ReadString(Metadata, a_ByteBuffer.GetReadableSpace() - a_KeepRemainingBytes - 1) || (Metadata.size() == 0) || (Metadata[0] == 0))
- {
- // No metadata
- return true;
- }
-
- ParseItemMetadata(a_Item, Metadata);
- return true;
-}
-
-
-
-
-
void cProtocol_1_9_0::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
{
// Parse into NBT:
@@ -3409,28 +1397,6 @@ void cProtocol_1_9_0::ParseItemMetadata(cItem & a_Item, const AString & a_Metada
-void cProtocol_1_9_0::StartEncryption(const Byte * a_Key)
-{
- m_Encryptor.Init(a_Key, a_Key);
- m_Decryptor.Init(a_Key, a_Key);
- m_IsEncrypted = true;
-
- // Prepare the m_AuthServerID:
- cSha1Checksum Checksum;
- cServer * Server = cRoot::Get()->GetServer();
- const AString & ServerID = Server->GetServerID();
- Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length());
- Checksum.Update(a_Key, 16);
- Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size());
- Byte Digest[20];
- Checksum.Finalize(Digest);
- cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
-}
-
-
-
-
-
eBlockFace cProtocol_1_9_0::FaceIntToBlockFace(Int32 a_BlockFace)
{
// Normalize the blockface values returned from the protocol
@@ -3470,78 +1436,6 @@ eHand cProtocol_1_9_0::HandIntToEnum(Int32 a_Hand)
-void cProtocol_1_9_0::SendPacket(cPacketizer & a_Pkt)
-{
- UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace());
- AString PacketData, CompressedPacket;
- m_OutPacketBuffer.ReadAll(PacketData);
- m_OutPacketBuffer.CommitRead();
-
- if ((m_State == 3) && (PacketLen >= 256))
- {
- // Compress the packet payload:
- if (!cProtocol_1_9_0::CompressPacket(PacketData, CompressedPacket))
- {
- return;
- }
- }
- else if (m_State == 3)
- {
- // The packet is not compressed, indicate this in the packet header:
- m_OutPacketLenBuffer.WriteVarInt32(PacketLen + 1);
- m_OutPacketLenBuffer.WriteVarInt32(0);
- AString LengthData;
- m_OutPacketLenBuffer.ReadAll(LengthData);
- SendData(LengthData.data(), LengthData.size());
- }
- else
- {
- // Compression doesn't apply to this state, send raw data:
- m_OutPacketLenBuffer.WriteVarInt32(PacketLen);
- AString LengthData;
- m_OutPacketLenBuffer.ReadAll(LengthData);
- SendData(LengthData.data(), LengthData.size());
- }
-
- // Send the packet's payload, either direct or compressed:
- if (CompressedPacket.empty())
- {
- m_OutPacketLenBuffer.CommitRead();
- SendData(PacketData.data(), PacketData.size());
- }
- else
- {
- SendData(CompressedPacket.data(), CompressedPacket.size());
- }
-
- // Log the comm into logfile:
- if (g_ShouldLogCommOut && m_CommLogFile.IsOpen())
- {
- AString Hex;
- ASSERT(PacketData.size() > 0);
- CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16);
- m_CommLogFile.Printf("Outgoing packet: type %s (translated to 0x%02x), length %u (0x%04x), state %d. Payload (incl. type):\n%s\n",
- cPacketizer::PacketTypeToStr(a_Pkt.GetPacketType()), GetPacketID(a_Pkt.GetPacketType()),
- PacketLen, PacketLen, m_State, Hex
- );
- /*
- // Useful for debugging a new protocol:
- LOGD("Outgoing packet: type %s (translated to 0x%02x), length %u (0x%04x), state %d. Payload (incl. type):\n%s\n",
- cPacketizer::PacketTypeToStr(a_Pkt.GetPacketType()), GetPacketID(a_Pkt.GetPacketType()),
- PacketLen, PacketLen, m_State, Hex
- );
- //*/
- }
- /*
- // Useful for debugging a new protocol:
- std::this_thread::sleep_for(std::chrono::milliseconds(100));
- */
-}
-
-
-
-
-
void cProtocol_1_9_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
{
short ItemType = a_Item.m_ItemType;