diff options
Diffstat (limited to 'src/Protocol/Protocol_1_8.cpp')
-rw-r--r-- | src/Protocol/Protocol_1_8.cpp | 24 |
1 files changed, 9 insertions, 15 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index 39c20b6cf..e5ba82111 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -620,25 +620,19 @@ void cProtocol_1_8_0::SendExperienceOrb(const cExpOrb & a_ExpOrb) -void cProtocol_1_8_0::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) +void cProtocol_1_8_0::SendExplosion(const Vector3f a_Position, const float a_Power) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktExplosion); - Pkt.WriteBEFloat(static_cast<float>(a_BlockX)); - Pkt.WriteBEFloat(static_cast<float>(a_BlockY)); - Pkt.WriteBEFloat(static_cast<float>(a_BlockZ)); - Pkt.WriteBEFloat(static_cast<float>(a_Radius)); - Pkt.WriteBEUInt32(static_cast<UInt32>(a_BlocksAffected.size())); - for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr) - { - Pkt.WriteBEInt8(static_cast<Int8>(itr->x)); - Pkt.WriteBEInt8(static_cast<Int8>(itr->y)); - Pkt.WriteBEInt8(static_cast<Int8>(itr->z)); - } // for itr - a_BlockAffected[] - Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.x)); - Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.y)); - Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.z)); + Pkt.WriteBEFloat(a_Position.x); + Pkt.WriteBEFloat(a_Position.y); + Pkt.WriteBEFloat(a_Position.z); + Pkt.WriteBEFloat(a_Power); + Pkt.WriteBEUInt32(0); + Pkt.WriteBEFloat(0); + Pkt.WriteBEFloat(0); + Pkt.WriteBEFloat(0); } |