diff options
Diffstat (limited to 'src/Protocol/Protocol_1_8.cpp')
-rw-r--r-- | src/Protocol/Protocol_1_8.cpp | 28 |
1 files changed, 16 insertions, 12 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index 7f4b074ce..b6e5b5a38 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -1077,9 +1077,10 @@ void cProtocol_1_8_0::SendPlayerSpawn(const cPlayer & a_Player) cPacketizer Pkt(*this, 0x0c); // Spawn Player packet Pkt.WriteVarInt32(a_Player.GetUniqueID()); Pkt.WriteUUID(a_Player.GetUUID()); - Pkt.WriteFPInt(a_Player.GetPosX()); - Pkt.WriteFPInt(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on. - Pkt.WriteFPInt(a_Player.GetPosZ()); + Vector3d LastSentPos = a_Player.GetLastSentPos(); + Pkt.WriteFPInt(LastSentPos.x); + Pkt.WriteFPInt(LastSentPos.y + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on. + Pkt.WriteFPInt(LastSentPos.z); Pkt.WriteByteAngle(a_Player.GetYaw()); Pkt.WriteByteAngle(a_Player.GetPitch()); short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; @@ -1314,9 +1315,10 @@ void cProtocol_1_8_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock cPacketizer Pkt(*this, 0x0e); // Spawn Object packet Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID()); Pkt.WriteBEUInt8(70); // Falling block - Pkt.WriteFPInt(a_FallingBlock.GetPosX()); - Pkt.WriteFPInt(a_FallingBlock.GetPosY()); - Pkt.WriteFPInt(a_FallingBlock.GetPosZ()); + Vector3d LastSentPos = a_FallingBlock.GetLastSentPos(); + Pkt.WriteFPInt(LastSentPos.x); + Pkt.WriteFPInt(LastSentPos.y); + Pkt.WriteFPInt(LastSentPos.z); Pkt.WriteByteAngle(a_FallingBlock.GetYaw()); Pkt.WriteByteAngle(a_FallingBlock.GetPitch()); Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12)); @@ -1336,9 +1338,10 @@ void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob) cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet Pkt.WriteVarInt32(a_Mob.GetUniqueID()); Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType())); - Pkt.WriteFPInt(a_Mob.GetPosX()); - Pkt.WriteFPInt(a_Mob.GetPosY()); - Pkt.WriteFPInt(a_Mob.GetPosZ()); + Vector3d LastSentPos = a_Mob.GetLastSentPos(); + Pkt.WriteFPInt(LastSentPos.x); + Pkt.WriteFPInt(LastSentPos.y); + Pkt.WriteFPInt(LastSentPos.z); Pkt.WriteByteAngle(a_Mob.GetPitch()); Pkt.WriteByteAngle(a_Mob.GetHeadYaw()); Pkt.WriteByteAngle(a_Mob.GetYaw()); @@ -1392,9 +1395,10 @@ void cProtocol_1_8_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Vehicle cPacketizer Pkt(*this, 0xe); // Spawn Object packet Pkt.WriteVarInt32(a_Vehicle.GetUniqueID()); Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType)); - Pkt.WriteFPInt(a_Vehicle.GetPosX()); - Pkt.WriteFPInt(a_Vehicle.GetPosY()); - Pkt.WriteFPInt(a_Vehicle.GetPosZ()); + Vector3d LastSentPos = a_Vehicle.GetLastSentPos(); + Pkt.WriteFPInt(LastSentPos.x); + Pkt.WriteFPInt(LastSentPos.y); + Pkt.WriteFPInt(LastSentPos.z); Pkt.WriteByteAngle(a_Vehicle.GetPitch()); Pkt.WriteByteAngle(a_Vehicle.GetYaw()); Pkt.WriteBEInt32(a_VehicleSubType); |