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-rw-r--r--src/Protocol/Protocol_1_8.cpp199
1 files changed, 94 insertions, 105 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 78483a45d..980348887 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -1458,30 +1458,21 @@ void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob)
-void cProtocol_1_8_0::SendStatistics(const cStatManager & a_Manager)
+void cProtocol_1_8_0::SendStatistics(const StatisticsManager & a_Manager)
{
ASSERT(m_State == 3); // In game mode?
- UInt32 Size = 0;
- a_Manager.ForEachStatisticType([&Size](const auto & Store)
- {
- Size += static_cast<UInt32>(Store.size());
- });
-
- // No need to check Size != 0
- // Assume that the vast majority of the time there's at least one statistic to send
-
cPacketizer Pkt(*this, pktStatistics);
- Pkt.WriteVarInt32(Size);
- a_Manager.ForEachStatisticType([&Pkt](const cStatManager::CustomStore & Store)
+ // No need to check Size != 0.
+ // Assume that the vast majority of the time there's at least one statistic to send:
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Manager.Custom.size()));
+
+ for (const auto & [Statistic, Value] : a_Manager.Custom)
{
- for (const auto & Item : Store)
- {
- Pkt.WriteString(GetProtocolStatisticName(Item.first));
- Pkt.WriteVarInt32(static_cast<UInt32>(Item.second));
- }
- });
+ Pkt.WriteString(GetProtocolStatisticName(Statistic));
+ Pkt.WriteVarInt32(static_cast<UInt32>(Value));
+ }
}
@@ -2401,15 +2392,13 @@ void cProtocol_1_8_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
case 1:
{
// Request stats
- const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
- SendStatistics(Manager);
-
+ SendStatistics(m_Client->GetPlayer()->GetStatistics());
break;
}
case 2:
{
// Open Inventory achievement
- m_Client->GetPlayer()->AwardAchievement(Statistic::AchOpenInventory);
+ m_Client->GetPlayer()->AwardAchievement(CustomStatistic::AchOpenInventory);
break;
}
}
@@ -4042,99 +4031,99 @@ int cProtocol_1_8_0::GetProtocolParticleID(const AString & a_ParticleName)
-const char * cProtocol_1_8_0::GetProtocolStatisticName(Statistic a_Statistic)
+const char * cProtocol_1_8_0::GetProtocolStatisticName(const CustomStatistic a_Statistic)
{
switch (a_Statistic)
{
// V1.8 Achievements
- case Statistic::AchOpenInventory: return "achievement.openInventory";
- case Statistic::AchMineWood: return "achievement.mineWood";
- case Statistic::AchBuildWorkBench: return "achievement.buildWorkBench";
- case Statistic::AchBuildPickaxe: return "achievement.buildPickaxe";
- case Statistic::AchBuildFurnace: return "achievement.buildFurnace";
- case Statistic::AchAcquireIron: return "achievement.acquireIron";
- case Statistic::AchBuildHoe: return "achievement.buildHoe";
- case Statistic::AchMakeBread: return "achievement.makeBread";
- case Statistic::AchBakeCake: return "achievement.bakeCake";
- case Statistic::AchBuildBetterPickaxe: return "achievement.buildBetterPickaxe";
- case Statistic::AchCookFish: return "achievement.cookFish";
- case Statistic::AchOnARail: return "achievement.onARail";
- case Statistic::AchBuildSword: return "achievement.buildSword";
- case Statistic::AchKillEnemy: return "achievement.killEnemy";
- case Statistic::AchKillCow: return "achievement.killCow";
- case Statistic::AchFlyPig: return "achievement.flyPig";
- case Statistic::AchSnipeSkeleton: return "achievement.snipeSkeleton";
- case Statistic::AchDiamonds: return "achievement.diamonds";
- case Statistic::AchPortal: return "achievement.portal";
- case Statistic::AchGhast: return "achievement.ghast";
- case Statistic::AchBlazeRod: return "achievement.blazeRod";
- case Statistic::AchPotion: return "achievement.potion";
- case Statistic::AchTheEnd: return "achievement.theEnd";
- case Statistic::AchTheEnd2: return "achievement.theEnd2";
- case Statistic::AchEnchantments: return "achievement.enchantments";
- case Statistic::AchOverkill: return "achievement.overkill";
- case Statistic::AchBookcase: return "achievement.bookcase";
- case Statistic::AchExploreAllBiomes: return "achievement.exploreAllBiomes";
- case Statistic::AchSpawnWither: return "achievement.spawnWither";
- case Statistic::AchKillWither: return "achievement.killWither";
- case Statistic::AchFullBeacon: return "achievement.fullBeacon";
- case Statistic::AchBreedCow: return "achievement.breedCow";
- case Statistic::AchDiamondsToYou: return "achievement.diamondsToYou";
+ case CustomStatistic::AchOpenInventory: return "achievement.openInventory";
+ case CustomStatistic::AchMineWood: return "achievement.mineWood";
+ case CustomStatistic::AchBuildWorkBench: return "achievement.buildWorkBench";
+ case CustomStatistic::AchBuildPickaxe: return "achievement.buildPickaxe";
+ case CustomStatistic::AchBuildFurnace: return "achievement.buildFurnace";
+ case CustomStatistic::AchAcquireIron: return "achievement.acquireIron";
+ case CustomStatistic::AchBuildHoe: return "achievement.buildHoe";
+ case CustomStatistic::AchMakeBread: return "achievement.makeBread";
+ case CustomStatistic::AchBakeCake: return "achievement.bakeCake";
+ case CustomStatistic::AchBuildBetterPickaxe: return "achievement.buildBetterPickaxe";
+ case CustomStatistic::AchCookFish: return "achievement.cookFish";
+ case CustomStatistic::AchOnARail: return "achievement.onARail";
+ case CustomStatistic::AchBuildSword: return "achievement.buildSword";
+ case CustomStatistic::AchKillEnemy: return "achievement.killEnemy";
+ case CustomStatistic::AchKillCow: return "achievement.killCow";
+ case CustomStatistic::AchFlyPig: return "achievement.flyPig";
+ case CustomStatistic::AchSnipeSkeleton: return "achievement.snipeSkeleton";
+ case CustomStatistic::AchDiamonds: return "achievement.diamonds";
+ case CustomStatistic::AchPortal: return "achievement.portal";
+ case CustomStatistic::AchGhast: return "achievement.ghast";
+ case CustomStatistic::AchBlazeRod: return "achievement.blazeRod";
+ case CustomStatistic::AchPotion: return "achievement.potion";
+ case CustomStatistic::AchTheEnd: return "achievement.theEnd";
+ case CustomStatistic::AchTheEnd2: return "achievement.theEnd2";
+ case CustomStatistic::AchEnchantments: return "achievement.enchantments";
+ case CustomStatistic::AchOverkill: return "achievement.overkill";
+ case CustomStatistic::AchBookcase: return "achievement.bookcase";
+ case CustomStatistic::AchExploreAllBiomes: return "achievement.exploreAllBiomes";
+ case CustomStatistic::AchSpawnWither: return "achievement.spawnWither";
+ case CustomStatistic::AchKillWither: return "achievement.killWither";
+ case CustomStatistic::AchFullBeacon: return "achievement.fullBeacon";
+ case CustomStatistic::AchBreedCow: return "achievement.breedCow";
+ case CustomStatistic::AchDiamondsToYou: return "achievement.diamondsToYou";
// V1.8 stats
- case Statistic::AnimalsBred: return "stat.animalsBred";
- case Statistic::BoatOneCm: return "stat.boatOneCm";
- case Statistic::ClimbOneCm: return "stat.climbOneCm";
- case Statistic::CrouchOneCm: return "stat.crouchOneCm";
- case Statistic::DamageDealt: return "stat.damageDealt";
- case Statistic::DamageTaken: return "stat.damageTaken";
- case Statistic::Deaths: return "stat.deaths";
- case Statistic::Drop: return "stat.drop";
- case Statistic::FallOneCm: return "stat.fallOneCm";
- case Statistic::FishCaught: return "stat.fishCaught";
- case Statistic::FlyOneCm: return "stat.flyOneCm";
- case Statistic::HorseOneCm: return "stat.horseOneCm";
- case Statistic::Jump: return "stat.jump";
- case Statistic::LeaveGame: return "stat.leaveGame";
- case Statistic::MinecartOneCm: return "stat.minecartOneCm";
- case Statistic::MobKills: return "stat.mobKills";
- case Statistic::PigOneCm: return "stat.pigOneCm";
- case Statistic::PlayerKills: return "stat.playerKills";
- case Statistic::PlayOneMinute: return "stat.playOneMinute";
- case Statistic::SprintOneCm: return "stat.sprintOneCm";
- case Statistic::SwimOneCm: return "stat.swimOneCm";
- case Statistic::TalkedToVillager: return "stat.talkedToVillager";
- case Statistic::TimeSinceDeath: return "stat.timeSinceDeath";
- case Statistic::TradedWithVillager: return "stat.tradedWithVillager";
- case Statistic::WalkOneCm: return "stat.walkOneCm";
- case Statistic::WalkUnderWaterOneCm: return "stat.diveOneCm";
+ case CustomStatistic::AnimalsBred: return "stat.animalsBred";
+ case CustomStatistic::BoatOneCm: return "stat.boatOneCm";
+ case CustomStatistic::ClimbOneCm: return "stat.climbOneCm";
+ case CustomStatistic::CrouchOneCm: return "stat.crouchOneCm";
+ case CustomStatistic::DamageDealt: return "stat.damageDealt";
+ case CustomStatistic::DamageTaken: return "stat.damageTaken";
+ case CustomStatistic::Deaths: return "stat.deaths";
+ case CustomStatistic::Drop: return "stat.drop";
+ case CustomStatistic::FallOneCm: return "stat.fallOneCm";
+ case CustomStatistic::FishCaught: return "stat.fishCaught";
+ case CustomStatistic::FlyOneCm: return "stat.flyOneCm";
+ case CustomStatistic::HorseOneCm: return "stat.horseOneCm";
+ case CustomStatistic::Jump: return "stat.jump";
+ case CustomStatistic::LeaveGame: return "stat.leaveGame";
+ case CustomStatistic::MinecartOneCm: return "stat.minecartOneCm";
+ case CustomStatistic::MobKills: return "stat.mobKills";
+ case CustomStatistic::PigOneCm: return "stat.pigOneCm";
+ case CustomStatistic::PlayerKills: return "stat.playerKills";
+ case CustomStatistic::PlayOneMinute: return "stat.playOneMinute";
+ case CustomStatistic::SprintOneCm: return "stat.sprintOneCm";
+ case CustomStatistic::SwimOneCm: return "stat.swimOneCm";
+ case CustomStatistic::TalkedToVillager: return "stat.talkedToVillager";
+ case CustomStatistic::TimeSinceDeath: return "stat.timeSinceDeath";
+ case CustomStatistic::TradedWithVillager: return "stat.tradedWithVillager";
+ case CustomStatistic::WalkOneCm: return "stat.walkOneCm";
+ case CustomStatistic::WalkUnderWaterOneCm: return "stat.diveOneCm";
// V1.8.2 stats
- case Statistic::CleanArmor: return "stat.armorCleaned";
- case Statistic::CleanBanner: return "stat.bannerCleaned";
- case Statistic::EatCakeSlice: return "stat.cakeSlicesEaten";
- case Statistic::EnchantItem: return "stat.itemEnchanted";
- case Statistic::FillCauldron: return "stat.cauldronFilled";
- case Statistic::InspectDispenser: return "stat.dispenserInspected";
- case Statistic::InspectDropper: return "stat.dropperInspected";
- case Statistic::InspectHopper: return "stat.hopperInspected";
- case Statistic::InteractWithBeacon: return "stat.beaconInteraction";
- case Statistic::InteractWithBrewingstand: return "stat.brewingstandInteraction";
- case Statistic::InteractWithCraftingTable: return "stat.craftingTableInteraction";
- case Statistic::InteractWithFurnace: return "stat.furnaceInteraction";
- case Statistic::OpenChest: return "stat.chestOpened";
- case Statistic::OpenEnderchest: return "stat.enderchestOpened";
- case Statistic::PlayNoteblock: return "stat.noteblockPlayed";
- case Statistic::PlayRecord: return "stat.recordPlayed";
- case Statistic::PotFlower: return "stat.flowerPotted";
- case Statistic::TriggerTrappedChest: return "stat.trappedChestTriggered";
- case Statistic::TuneNoteblock: return "stat.noteblockTuned";
- case Statistic::UseCauldron: return "stat.cauldronUsed";
+ case CustomStatistic::CleanArmor: return "stat.armorCleaned";
+ case CustomStatistic::CleanBanner: return "stat.bannerCleaned";
+ case CustomStatistic::EatCakeSlice: return "stat.cakeSlicesEaten";
+ case CustomStatistic::EnchantItem: return "stat.itemEnchanted";
+ case CustomStatistic::FillCauldron: return "stat.cauldronFilled";
+ case CustomStatistic::InspectDispenser: return "stat.dispenserInspected";
+ case CustomStatistic::InspectDropper: return "stat.dropperInspected";
+ case CustomStatistic::InspectHopper: return "stat.hopperInspected";
+ case CustomStatistic::InteractWithBeacon: return "stat.beaconInteraction";
+ case CustomStatistic::InteractWithBrewingstand: return "stat.brewingstandInteraction";
+ case CustomStatistic::InteractWithCraftingTable: return "stat.craftingTableInteraction";
+ case CustomStatistic::InteractWithFurnace: return "stat.furnaceInteraction";
+ case CustomStatistic::OpenChest: return "stat.chestOpened";
+ case CustomStatistic::OpenEnderchest: return "stat.enderchestOpened";
+ case CustomStatistic::PlayNoteblock: return "stat.noteblockPlayed";
+ case CustomStatistic::PlayRecord: return "stat.recordPlayed";
+ case CustomStatistic::PotFlower: return "stat.flowerPotted";
+ case CustomStatistic::TriggerTrappedChest: return "stat.trappedChestTriggered";
+ case CustomStatistic::TuneNoteblock: return "stat.noteblockTuned";
+ case CustomStatistic::UseCauldron: return "stat.cauldronUsed";
// V1.9 stats
- case Statistic::AviateOneCm: return "stat.aviateOneCm";
- case Statistic::SleepInBed: return "stat.sleepInBed";
- case Statistic::SneakTime: return "stat.sneakTime";
+ case CustomStatistic::AviateOneCm: return "stat.aviateOneCm";
+ case CustomStatistic::SleepInBed: return "stat.sleepInBed";
+ case CustomStatistic::SneakTime: return "stat.sneakTime";
default: return "";
}
}