diff options
Diffstat (limited to 'src/Protocol/Protocol_1_14.cpp')
-rw-r--r-- | src/Protocol/Protocol_1_14.cpp | 305 |
1 files changed, 305 insertions, 0 deletions
diff --git a/src/Protocol/Protocol_1_14.cpp b/src/Protocol/Protocol_1_14.cpp new file mode 100644 index 000000000..d6751c6b1 --- /dev/null +++ b/src/Protocol/Protocol_1_14.cpp @@ -0,0 +1,305 @@ + +// Protocol_1_14.cpp + +/* +Implements the 1.14 protocol classes: +- release 1.14 protocol (#477) +*/ + +#include "Globals.h" +#include "Protocol_1_14.h" +#include "Packetizer.h" +#include "../Entities/Player.h" +#include "../Root.h" +#include "../Server.h" +#include "../World.h" + +#include "Palettes/Upgrade.h" +#include "Palettes/Palette_1_14.h" + + + + + +#define HANDLE_READ(ByteBuf, Proc, Type, Var) \ + Type Var; \ + do { \ + if (!ByteBuf.Proc(Var))\ + {\ + return;\ + } \ + } while (false) + + + + + +#define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \ + Type Var; \ + do { \ + { \ + if (!ByteBuf.Proc(Var)) \ + { \ + ByteBuf.CheckValid(); \ + return false; \ + } \ + ByteBuf.CheckValid(); \ + } \ + } while (false) + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cProtocol_1_14: + +void cProtocol_1_14::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) +{ +} + + + + + +void cProtocol_1_14::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) +{ +} + + + + + +void cProtocol_1_14::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + SendBlockChange<&Palette_1_14::FromBlock>(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); +} + + + + + +template <auto Palette> +void cProtocol_1_14::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, pktBlockChange); + Pkt.WriteXZYPosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteVarInt32(Palette(PaletteUpgrade::FromBlock(a_BlockType, a_BlockMeta))); +} + + + + + +void cProtocol_1_14::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) +{ + cProtocol_1_13::SendBlockChanges<&Palette_1_14::FromBlock>(a_ChunkX, a_ChunkZ, a_Changes); +} + + + + + +void cProtocol_1_14::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) +{ +} + + + + + +void cProtocol_1_14::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +{ + // Send the Join Game packet: + { + cServer * Server = cRoot::Get()->GetServer(); + cPacketizer Pkt(*this, pktJoinGame); + Pkt.WriteBEUInt32(a_Player.GetUniqueID()); + Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); + Pkt.WriteBEInt32(static_cast<Int32>(a_World.GetDimension())); + Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255))); + Pkt.WriteString("default"); + Pkt.WriteVarInt32(a_World.GetMaxViewDistance()); + Pkt.WriteBool(false); + } + + // Send the spawn position: + { + cPacketizer Pkt(*this, pktSpawnPosition); + Pkt.WriteXZYPosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ())); + } + + // Send the server difficulty: + { + // cPacketizer Pkt(*this, pktDifficulty); + // Pkt.WriteBEInt8(1); + } + + // Send player abilities: + SendPlayerAbilities(); +} + + + + + +void cProtocol_1_14::SendPaintingSpawn(const cPainting & a_Painting) +{ +} + + + + + +void cProtocol_1_14::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +{ +} + + + + + +void cProtocol_1_14::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) +{ +} + + + + + +void cProtocol_1_14::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +{ +} + + + + + +void cProtocol_1_14::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) +{ +} + + + + + +UInt32 cProtocol_1_14::GetPacketID(ePacketType a_PacketType) +{ + switch (a_PacketType) + { + case cProtocol::pktAttachEntity: return 0x4A; + case cProtocol::pktCameraSetTo: return 0x3E; + case cProtocol::pktCollectEntity: return 0x55; + case cProtocol::pktDestroyEntity: return 0x37; + case cProtocol::pktDisconnectDuringGame: return 0x1A; + case cProtocol::pktEntityEffect: return 0x59; + case cProtocol::pktEntityEquipment: return 0x46; + case cProtocol::pktEntityHeadLook: return 0x3B; + case cProtocol::pktEntityMeta: return 0x43; + case cProtocol::pktEntityProperties: return 0x58; + case cProtocol::pktEntityStatus: return 0x1B; + case cProtocol::pktEntityVelocity: return 0x45; + case cProtocol::pktExperience: return 0x47; + case cProtocol::pktExplosion: return 0x1C; + case cProtocol::pktGameMode: return 0x1E; + case cProtocol::pktHeldItemChange: return 0x3F; + case cProtocol::pktInventorySlot: return 0x16; + case cProtocol::pktKeepAlive: return 0x20; + case cProtocol::pktParticleEffect: return 0x23; + case cProtocol::pktPlayerAbilities: return 0x31; + case cProtocol::pktPlayerList: return 0x33; + case cProtocol::pktPlayerMoveLook: return 0x35; + case cProtocol::pktPluginMessage: return 0x18; + case cProtocol::pktRemoveEntityEffect: return 0x38; + case cProtocol::pktResourcePack: return 0x39; + case cProtocol::pktRespawn: return 0x3A; + case cProtocol::pktScoreboardObjective: return 0x49; + case cProtocol::pktSoundEffect: return 0x19; + case cProtocol::pktSoundParticleEffect: return 0x22; + case cProtocol::pktSpawnPosition: return 0x4D; + case cProtocol::pktTeleportEntity: return 0x56; + case cProtocol::pktTimeUpdate: return 0x4E; + case cProtocol::pktTitle: return 0x4F; + case cProtocol::pktUnloadChunk: return 0x1D; + case cProtocol::pktUnlockRecipe: return 0x36; + case cProtocol::pktUpdateHealth: return 0x48; + case cProtocol::pktUpdateScore: return 0x4C; + case cProtocol::pktUpdateSign: return 0x2F; + case cProtocol::pktWindowItems: return 0x14; + case cProtocol::pktWindowOpen: return 0x2E; + case cProtocol::pktWindowProperty: return 0x15; + default: return Super::GetPacketID(a_PacketType); + } +} + + + + + +cProtocol::Version cProtocol_1_14::GetProtocolVersion() +{ + return Version::Version_1_14; +} + + + + + +bool cProtocol_1_14::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) +{ + if (m_State != 3) + { + return Super::HandlePacket(a_ByteBuffer, a_PacketType); + } + + // Game + switch (a_PacketType) + { + default: AString dum; a_ByteBuffer.ReadAll(dum); a_ByteBuffer.CommitRead(); a_ByteBuffer.Write(" ", 1); + return true; + } +} + + + + + +void cProtocol_1_14::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) +{ +} + + + + + +void cProtocol_1_14::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) +{ +} + + + + + +void cProtocol_1_14::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) +{ +} + + + + + +std::pair<short, short> cProtocol_1_14::GetItemFromProtocolID(UInt32 a_ProtocolID) +{ + return PaletteUpgrade::ToItem(Palette_1_14::ToItem(a_ProtocolID)); +} + + + + + +UInt32 cProtocol_1_14::GetProtocolIDFromItem(short a_ItemID, short a_ItemDamage) +{ + return Palette_1_14::FromItem(PaletteUpgrade::FromItem(a_ItemID, a_ItemDamage)); +} |