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-rw-r--r--src/Protocol/Protocol_1_12.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/Protocol/Protocol_1_12.cpp b/src/Protocol/Protocol_1_12.cpp
index a0f2b9aa7..904b31ca0 100644
--- a/src/Protocol/Protocol_1_12.cpp
+++ b/src/Protocol/Protocol_1_12.cpp
@@ -1269,6 +1269,33 @@ void cProtocol_1_12::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+void cProtocol_1_12::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x09); // Update tile entity packet
+ Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
+
+ Byte Action = 0;
+ switch (a_BlockEntity.GetBlockType())
+ {
+ case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
+ case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
+ case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
+ case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
+ case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
+ case E_BLOCK_BED: Action = 11; break; // Update bed color
+ default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
+ }
+ Pkt.WriteBEUInt8(Action);
+
+ WriteBlockEntity(Pkt, a_BlockEntity);
+}
+
+
+
+
+
void cProtocol_1_12::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
ASSERT(m_State == 3); // In game mode?