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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol_1_12.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/Protocol/Protocol_1_12.cpp b/src/Protocol/Protocol_1_12.cpp index b9eb1801d..0dba45e15 100644 --- a/src/Protocol/Protocol_1_12.cpp +++ b/src/Protocol/Protocol_1_12.cpp @@ -1252,6 +1252,30 @@ void cProtocol_1_12::SendScoreUpdate(const AString & a_Objective, const AString +void cProtocol_1_12::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) +{ + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x3c); // Set Attach Entity packet + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID()); +} + + + + + +void cProtocol_1_12::SendUnleashEntity(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x3c); // Set Attach Entity packet + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt32(-1); // Unleash a_Entity +} + + + + + void cProtocol_1_12::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { // Send the Join Game packet: |