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-rw-r--r--src/Protocol/Protocol18x.cpp17
1 files changed, 7 insertions, 10 deletions
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index 302fcc836..386e3dfb2 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -121,7 +121,7 @@ void cProtocol180::SendPlayerMoveLook(void)
{
ASSERT(m_State == 3); // In game mode?
- /*cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
+ cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteDouble(Player->GetPosX());
@@ -131,7 +131,7 @@ void cProtocol180::SendPlayerMoveLook(void)
Pkt.WriteDouble(Player->GetPosZ());
Pkt.WriteFloat((float)Player->GetYaw());
Pkt.WriteFloat((float)Player->GetPitch());
- Pkt.WriteByte(0);*/
+ Pkt.WriteByte(0);
}
@@ -168,12 +168,12 @@ void cProtocol180::SendEntityVelocity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
- /*cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
+ cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
Pkt.WriteVarInt(a_Entity.GetUniqueID());
// 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick
Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400));
Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400));
- Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400));*/
+ Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400));
}
@@ -395,9 +395,9 @@ void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString &
{
ASSERT(m_State == 3); // In game mode?
- /*cPacketizer Pkt(*this, 0x3f);
+ cPacketizer Pkt(*this, 0x3f);
Pkt.WriteString(a_Channel);
- Pkt.WriteBuf(a_Message.data(), a_Message.size());*/
+ Pkt.WriteBuf(a_Message.data(), a_Message.size());
}
@@ -672,10 +672,7 @@ void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
AString Data;
- if (!a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1))
- {
- return;
- }
+ a_ByteBuffer.ReadAll(Data);
m_Client->HandlePluginMessage(Channel, Data);
}