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-rw-r--r--src/Protocol/Protocol18x.cpp26
1 files changed, 15 insertions, 11 deletions
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index 7d954a297..22280f800 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -386,7 +386,7 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity)
Pkt.WriteVarInt(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(true); // TODO: IsOnGround() on entities
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -429,7 +429,7 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
Pkt.WriteByte(a_RelX);
Pkt.WriteByte(a_RelY);
Pkt.WriteByte(a_RelZ);
- Pkt.WriteBool(true); // TODO: IsOnGround() on entities
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -447,7 +447,7 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
Pkt.WriteByte(a_RelZ);
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(true); // TODO: IsOnGround() on entities
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -874,11 +874,15 @@ void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt(2);
- Pkt.WriteVarInt(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
+ auto ClientHandle = a_Player.GetClientHandlePtr();
+ if (ClientHandle != nullptr)
+ {
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(2);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt(static_cast<UInt32>(ClientHandle->GetPing()));
+ }
}
@@ -947,7 +951,7 @@ void cProtocol180::SendPlayerMoveLook(void)
Pkt.WriteDouble(Player->GetPosX());
// The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
- Pkt.WriteDouble(Player->GetStance() + 0.001);
+ Pkt.WriteDouble(Player->GetPosY() + 0.001);
Pkt.WriteDouble(Player->GetPosZ());
Pkt.WriteFloat((float)Player->GetYaw());
@@ -976,7 +980,7 @@ void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player)
Pkt.WriteVarInt(a_Player.GetUniqueID());
Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID()));
Pkt.WriteFPInt(a_Player.GetPosX());
- Pkt.WriteFPInt(a_Player.GetPosY());
+ Pkt.WriteFPInt(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
Pkt.WriteFPInt(a_Player.GetPosZ());
Pkt.WriteByteAngle(a_Player.GetYaw());
Pkt.WriteByteAngle(a_Player.GetPitch());
@@ -1305,7 +1309,7 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity)
Pkt.WriteFPInt(a_Entity.GetPosZ());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(true); // TODO: IsOnGrond() on entities
+ Pkt.WriteBool(a_Entity.IsOnGround());
}