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-rw-r--r--src/Protocol/Protocol132.h54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/Protocol/Protocol132.h b/src/Protocol/Protocol132.h
index 144d560fd..1124a7253 100644
--- a/src/Protocol/Protocol132.h
+++ b/src/Protocol/Protocol132.h
@@ -41,35 +41,35 @@ public:
virtual ~cProtocol132();
/// Called when client sends some data:
- virtual void DataReceived(const char * a_Data, size_t a_Size) /*override*/;
+ virtual void DataReceived(const char * a_Data, size_t a_Size) override;
// Sending commands (alphabetically sorted):
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) /*override*/;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) /*override*/;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) /*override*/;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) /*override*/;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) /*override*/;
- virtual void SendDestroyEntity (const cEntity & a_Entity) /*override*/;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) /*override*/;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) /*override*/;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) /*override*/;
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) /*override*/;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) /*override*/;
- virtual void SendSpawnMob (const cMonster & a_Mob) /*override*/;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) /*override*/;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) /*override*/;
- virtual void SendWholeInventory (const cWindow & a_Window) /*override*/;
-
- virtual AString GetAuthServerID(void) /*override*/;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+
+ virtual AString GetAuthServerID(void) override;
/// Handling of the additional packets:
- virtual int ParsePacket(unsigned char a_PacketType) /*override*/;
+ virtual int ParsePacket(unsigned char a_PacketType) override;
// Modified packets:
- virtual int ParseBlockPlace (void) /*override*/;
- virtual int ParseHandshake (void) /*override*/;
- virtual int ParseLogin (void) /*override*/;
- virtual int ParsePlayerAbilities(void) /*override*/;
+ virtual int ParseBlockPlace (void) override;
+ virtual int ParseHandshake (void) override;
+ virtual int ParseLogin (void) override;
+ virtual int ParsePlayerAbilities(void) override;
// New packets:
virtual int ParseClientStatuses (void);
@@ -88,14 +88,14 @@ protected:
/// The ServerID used for session authentication; set in StartEncryption(), used in GetAuthServerID()
AString m_AuthServerID;
- virtual void SendData(const char * a_Data, size_t a_Size) /*override*/;
+ virtual void SendData(const char * a_Data, size_t a_Size) override;
// DEBUG:
- virtual void Flush(void) /*override*/;
+ virtual void Flush(void) override;
// Items in slots are sent differently
- virtual void WriteItem(const cItem & a_Item) /*override*/;
- virtual int ParseItem(cItem & a_Item) /*override*/;
+ virtual void WriteItem(const cItem & a_Item) override;
+ virtual int ParseItem(cItem & a_Item) override;
/// Parses the metadata that may come with the item.
int ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);