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-rw-r--r--src/Protocol/Protocol132.cpp25
1 files changed, 9 insertions, 16 deletions
diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp
index 1e3fc8de8..8502702e8 100644
--- a/src/Protocol/Protocol132.cpp
+++ b/src/Protocol/Protocol132.cpp
@@ -71,7 +71,7 @@ enum
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cProtocol132:
cProtocol132::cProtocol132(cClientHandle * a_Client) :
@@ -188,20 +188,13 @@ void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
-void cProtocol132::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
+void cProtocol132::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_COLLECT_PICKUP);
- WriteInt (a_Pickup.GetUniqueID());
+ WriteInt (a_Entity.GetUniqueID());
WriteInt (a_Player.GetUniqueID());
Flush();
-
- // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
- SendSoundEffect(
- "random.pop",
- (int)(a_Pickup.GetPosX() * 8), (int)(a_Pickup.GetPosY() * 8), (int)(a_Pickup.GetPosZ() * 8),
- 0.5, (float)(0.75 + ((float)((a_Pickup.GetUniqueID() * 23) % 32)) / 64)
- );
}
@@ -285,14 +278,14 @@ void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player)
-void cProtocol132::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
+void cProtocol132::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SOUND_EFFECT);
WriteString (a_SoundName);
- WriteInt (a_SrcX);
- WriteInt (a_SrcY);
- WriteInt (a_SrcZ);
+ WriteInt ((int)(a_X * 8.0));
+ WriteInt ((int)(a_Y * 8.0));
+ WriteInt ((int)(a_Z * 8.0));
WriteFloat (a_Volume);
WriteChar ((char)(a_Pitch * 63.0f));
Flush();
@@ -389,7 +382,7 @@ void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
void cProtocol132::SendWholeInventory(const cWindow & a_Window)
{
- // 1.3.2 requires player inventory slots to be sent as SetSlot packets,
+ // 1.3.2 requires player inventory slots to be sent as SetSlot packets,
// otherwise it sometimes fails to update the window
// Send the entire window:
@@ -483,7 +476,7 @@ int cProtocol132::ParseHandshake(void)
if (!m_Client->HandleHandshake( m_Username ))
{
- return PARSE_OK; // Player is not allowed into the server
+ return PARSE_OK; // Player is not allowed into the server
}
// Send a 0xfd Encryption Key Request http://wiki.vg/Protocol#0xFD