diff options
Diffstat (limited to 'src/Protocol/ChunkDataSerializer.h')
-rw-r--r-- | src/Protocol/ChunkDataSerializer.h | 73 |
1 files changed, 47 insertions, 26 deletions
diff --git a/src/Protocol/ChunkDataSerializer.h b/src/Protocol/ChunkDataSerializer.h index f02bdd4d0..cb39e27d6 100644 --- a/src/Protocol/ChunkDataSerializer.h +++ b/src/Protocol/ChunkDataSerializer.h @@ -1,5 +1,6 @@ #pragma once +#include "../ByteBuffer.h" #include "../ChunkData.h" #include "../Defines.h" @@ -18,47 +19,67 @@ Caches the serialized data for as long as this object lives, so that the same da other clients using the same protocol. */ class cChunkDataSerializer { + using ClientHandles = std::unordered_set<cClientHandle *>; + + /** Enum to collapse protocol versions into a contiguous index. */ + enum class CacheVersion + { + v47, + v107, + v110, + v393, + v401, + v477, + + Count + }; + + /** A single cache entry containing the raw data, compressed data, and a validity flag. */ + struct ChunkDataCache + { + std::string PacketData; + std::string ToSend; + bool Engaged = false; + }; + public: - cChunkDataSerializer( - int a_ChunkX, - int a_ChunkZ, - const cChunkData & a_Data, - const unsigned char * a_BiomeData, - const eDimension a_Dimension - ); + cChunkDataSerializer(eDimension a_Dimension); - /** For each client, serializes the chunk into their protocol version and sends it. */ - void SendToClients(const std::unordered_set<cClientHandle *> & a_SendTo); + /** For each client, serializes the chunk into their protocol version and sends it. + Parameters are the coordinates of the chunk to serialise, and the data and biome data read from the chunk. */ + void SendToClients(int a_ChunkX, int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData, const ClientHandles & a_SendTo); protected: - void Serialize47 (const std::vector<cClientHandle *> & a_SendTo); // Release 1.8 - void Serialize107(const std::vector<cClientHandle *> & a_SendTo); // Release 1.9 - void Serialize110(const std::vector<cClientHandle *> & a_SendTo); // Release 1.9.4 + /** Serialises the given chunk, storing the result into the given cache entry, and sends the data. + If the cache entry is already present, simply re-uses it. */ + inline void Serialize(cClientHandle * a_Client, int a_ChunkX, int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData, CacheVersion a_CacheVersion); + + inline void Serialize47 (int a_ChunkX, int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData); // Release 1.8 + inline void Serialize107(int a_ChunkX, int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData); // Release 1.9 + inline void Serialize110(int a_ChunkX, int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData); // Release 1.9.4 template <auto Palette> - void Serialize393(const std::vector<cClientHandle *> & a_SendTo); // Release 1.13 - 1.13.2 - void Serialize477(const std::vector<cClientHandle *> & a_SendTo); // Release 1.14 - 1.14.4 + inline void Serialize393(int a_ChunkX, int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData); // Release 1.13 - 1.13.2 + inline void Serialize477(int a_ChunkX, int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData); // Release 1.14 - 1.14.4 /** Writes all blocks in a chunk section into a series of Int64. Writes start from the bit directly subsequent to the previous write's end, possibly crossing over to the next Int64. */ template <auto Palette> - inline void WriteSectionDataSeamless(cByteBuffer & a_Packet, const cChunkData::sChunkSection & a_Section, const UInt8 a_BitsPerEntry); - - /** Finalises the data, compresses it if required, and delivers it to all clients. */ - void CompressAndSend(cByteBuffer & a_Packet, const std::vector<cClientHandle *> & a_SendTo); + inline void WriteSectionDataSeamless(const cChunkData::sChunkSection & a_Section, const UInt8 a_BitsPerEntry); - /** The coordinates of the chunk to serialise. */ - int m_ChunkX, m_ChunkZ; + /** Finalises the data, compresses it if required, and stores it into cache. */ + inline void CompressPacketInto(ChunkDataCache & a_Cache); - /** The data read from the chunk, to be serialized. */ - const cChunkData & m_Data; + /** A staging area used to construct the chunk packet, persistent to avoid reallocating. */ + cByteBuffer m_Packet; - /** The biomes in the chunk, to be serialized. */ - const unsigned char * m_BiomeData; - - /** The dimension where the chunk resides. */ + /** The dimension for the World this Serializer is tied to. */ const eDimension m_Dimension; + + /** A cache, mapping protocol version to a fully serialised chunk. + It is used during a single invocation of SendToClients with more than one client. */ + std::array<ChunkDataCache, static_cast<size_t>(CacheVersion::Count)> m_Cache; } ; |