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Diffstat (limited to '')
-rw-r--r-- | src/OSSupport/Queue.h | 156 |
1 files changed, 138 insertions, 18 deletions
diff --git a/src/OSSupport/Queue.h b/src/OSSupport/Queue.h index 4571272b3..cde26e415 100644 --- a/src/OSSupport/Queue.h +++ b/src/OSSupport/Queue.h @@ -1,31 +1,151 @@ + +// Queue.h + +// Implements the cQueue class representing a thread safe queue + #pragma once +/* +Items can be added multiple times to a queue, there are two functions for +adding, EnqueueItem() and EnqueueItemIfNotPresent(). The first one always +enqueues the specified item, the second one checks if the item is already +present and only queues it if it isn't. + +Usage: +To create a queue of type T, instantiate a cQueue<T> object. You can also +modify the behavior of the queue when deleting items and when adding items +that are already in the queue by providing a second parameter, a class that +implements the functions Delete() and Combine(). An example is given in +cQueueFuncs and is used as the default behavior. +*/ + +// this empty struct allows for the callback functions to be inlined template<class T> -class cDeleter +struct cQueueFuncs { public: + // Called when an Item is deleted form the queue without being returned static void Delete(T) {}; + // Called when an Item is inserted with EnqueueItemIfNotPresent and + // there is another equal value already inserted + static void Combine(T& a_existing, const T& a_new) {}; }; -template<class T, class D = cDeleter<T>> +template<class ItemType, class Funcs = cQueueFuncs<ItemType> > class cQueue { +// internal typedef for a List of Items +typedef typename std::list<ItemType> ListType; +// magic typedef to persuade clang that the iterator is a type +typedef typename ListType::iterator iterator; public: - cQueue(int warnsize); - cQueue(cQueue<T>& queue); - ~cQueue(); - - void EnqueueItem(T item); - bool TryDequeueItem(T& item); - T DequeueItem(); - void BlockTillEmpty(cEvent CancelationEvent); - void Clear(); - int Size(); - + cQueue() {} + ~cQueue() {} + + // Enqueues an item to the queue, may block if other threads are accessing + // the queue. + void EnqueueItem(ItemType a_item) + { + cCSLock Lock(m_CS); + m_contents.push_back(a_item); + m_evtAdded.Set(); + } + + // Enqueues an item to the queue if not already present as determined with + // operator ==. Will block other threads from accessing the queue. + void EnqueueItemIfNotPresent(ItemType a_item) + { + cCSLock Lock(m_CS); + + for (iterator itr = m_contents.begin(); itr != m_contents.end(); ++itr) + { + if((*itr) == a_item) { + Funcs funcTable; + funcTable.Combine(*itr,a_item); + return; + } + } + m_contents.push_back(a_item); + m_evtAdded.Set(); + } + + // Dequeues an Item from the queue if any are present. Returns true if + // successful. Value of item is undefined if Dequeuing was unsuccessful. + bool TryDequeueItem(ItemType& item) + { + cCSLock Lock(m_CS); + if (m_contents.size() == 0) + { + return false; + } + item = m_contents.front(); + m_contents.pop_front(); + m_evtRemoved.Set(); + return true; + } + + // Dequeues an Item from the Queue, blocking until an Item is Available. + ItemType DequeueItem() + { + cCSLock Lock(m_CS); + while (m_contents.size() == 0) + { + cCSUnlock Unlock(m_CS); + m_evtAdded.Wait(); + } + ItemType item = m_contents.front(); + m_contents.pop_front(); + m_evtRemoved.Set(); + return item; + } + + // Blocks Until the queue is Empty, Has a slight race condition which may + // cause it to miss the queue being empty. + void BlockTillEmpty() { + // There is a very slight race condition here if the load completes between the check + // and the wait. + while(!(Size() == 0)){m_evtRemoved.Wait();} + } + + // Removes all Items from the Queue, calling Delete on each of them. + // can all be inlined when delete is a noop + void Clear() + { + cCSLock Lock(m_CS); + Funcs funcTable; + while (!m_contents.empty()) + { + funcTable.Delete(m_contents.front()); + m_contents.pop_front(); + } + } + + // Returns the Size at time of being called + // Do not use to detirmine weather to call DequeueItem, use TryDequeue instead + size_t Size() + { + cCSLock Lock(m_CS); + return m_contents.size(); + } + + // Removes an Item from the queue + bool Remove(ItemType a_item) + { + cCSLock Lock(m_CS); + for (iterator itr = m_contents.begin(); itr != m_contents.end(); ++itr) + { + if((*itr) == a_item) { + m_contents.erase(itr); + m_evtRemoved.Set(); + return true; + } + } + return false; + } + private: - int warnsize; - std::list<T> contents; + ListType m_contents; + cCriticalSection m_CS; + cEvent m_evtAdded; + cEvent m_evtRemoved; }; - -//template classes must be implemented in the header -#include "Queue.inc" |