diff options
Diffstat (limited to '')
-rw-r--r-- | src/Noise/InterpolNoise.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/Noise/InterpolNoise.h b/src/Noise/InterpolNoise.h index afc7cff49..447796739 100644 --- a/src/Noise/InterpolNoise.h +++ b/src/Noise/InterpolNoise.h @@ -42,7 +42,7 @@ public: m_FracY(a_FracY) { } - + /** Generates part of the output noise array using the current m_WorkRnds[] values */ void Generate( @@ -63,7 +63,7 @@ public: } // for x } // for y } - + /** Initializes m_WorkRnds[] with the specified values of the noise at the specified integral coords. */ void InitWorkRnds(int a_FloorX, int a_FloorY) @@ -75,7 +75,7 @@ public: (*m_WorkRnds)[1][0] = m_Noise.IntNoise2D(m_CurFloorX + 1, m_CurFloorY); (*m_WorkRnds)[1][1] = m_Noise.IntNoise2D(m_CurFloorX + 1, m_CurFloorY + 1); } - + /** Updates m_WorkRnds[] for the new integral coords */ void Move(int a_NewFloorX, int a_NewFloorY) @@ -85,7 +85,7 @@ public: int OldFloorY = m_CurFloorY; Workspace * OldWorkRnds = m_WorkRnds; m_WorkRnds = (m_WorkRnds == &m_Workspace1) ? &m_Workspace2 : &m_Workspace1; - + // Reuse as much of the old workspace as possible: // TODO: Try out if simply calculating all 4 elements each time is faster than this monster loop int DiffX = OldFloorX - a_NewFloorX; @@ -114,10 +114,10 @@ public: protected: typedef NOISE_DATATYPE Workspace[2][2]; - + /** The noise used for generating the values at integral coords. */ const cNoise & m_Noise; - + /** The current random values; points to either m_Workspace1 or m_Workspace2 (doublebuffering) */ Workspace * m_WorkRnds; @@ -129,7 +129,7 @@ protected: /** Coords of the currently calculated m_WorkRnds[]. */ int m_CurFloorX, m_CurFloorY; - + /** The output array to generate into. */ NOISE_DATATYPE * m_Array; @@ -346,7 +346,7 @@ public: ASSERT(a_SizeY < MAX_SIZE); ASSERT(a_StartX < a_EndX); ASSERT(a_StartY < a_EndY); - + // Calculate the integral and fractional parts of each coord: int FloorX[MAX_SIZE]; int FloorY[MAX_SIZE]; @@ -357,11 +357,11 @@ public: int NumSameX, NumSameY; CalcFloorFrac(a_SizeX, a_StartX, a_EndX, FloorX, FracX, SameX, NumSameX); CalcFloorFrac(a_SizeY, a_StartY, a_EndY, FloorY, FracY, SameY, NumSameY); - + cInterpolCell2D<T> Cell(m_Noise, a_Array, a_SizeX, a_SizeY, FracX, FracY); - + Cell.InitWorkRnds(FloorX[0], FloorY[0]); - + // Calculate query values using Cell: int FromY = 0; for (int y = 0; y < NumSameY; y++) @@ -422,9 +422,9 @@ public: a_SizeX, a_SizeY, a_SizeZ, FracX, FracY, FracZ ); - + Cell.InitWorkRnds(FloorX[0], FloorY[0], FloorZ[0]); - + // Calculate query values using Cell: int FromZ = 0; for (int z = 0; z < NumSameZ; z++) |