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-rw-r--r--src/MonsterConfig.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp
new file mode 100644
index 000000000..6165606f0
--- /dev/null
+++ b/src/MonsterConfig.cpp
@@ -0,0 +1,103 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "MonsterConfig.h"
+#include "Mobs/Monster.h"
+#include "inifile/iniFile.h"
+
+
+
+
+
+struct cMonsterConfig::sAttributesStruct
+{
+ AString m_Name;
+ double m_SightDistance;
+ double m_AttackDamage;
+ double m_AttackRange;
+ double m_AttackRate;
+ int m_MaxHealth;
+};
+
+
+
+
+
+struct cMonsterConfig::sMonsterConfigState
+{
+ AString MonsterTypes;
+ std::list< sAttributesStruct > AttributesList;
+};
+
+
+
+
+
+cMonsterConfig::cMonsterConfig(void)
+ : m_pState( new sMonsterConfigState )
+{
+ Initialize();
+}
+
+
+
+
+
+cMonsterConfig::~cMonsterConfig()
+{
+ delete m_pState;
+}
+
+
+
+
+
+void cMonsterConfig::Initialize()
+{
+ cIniFile MonstersIniFile;
+
+ if (!MonstersIniFile.ReadFile("monsters.ini"))
+ {
+ LOGWARNING("%s: Cannot read monsters.ini file, monster attributes not available", __FUNCTION__);
+ return;
+ }
+
+ for (int i = (int)MonstersIniFile.GetNumKeys(); i >= 0; i--)
+ {
+ sAttributesStruct Attributes;
+ AString Name = MonstersIniFile.GetKeyName(i);
+ Attributes.m_Name = Name;
+ Attributes.m_AttackDamage = MonstersIniFile.GetValueF(Name, "AttackDamage", 0);
+ Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0);
+ Attributes.m_SightDistance = MonstersIniFile.GetValueF(Name, "SightDistance", 0);
+ Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
+ Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1);
+ m_pState->AttributesList.push_front(Attributes);
+ } // for i - SplitList[]
+}
+
+
+
+
+
+void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Name)
+{
+ std::list<sAttributesStruct>::const_iterator itr;
+ for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr)
+ {
+ if (itr->m_Name.compare(a_Name) == 0)
+ {
+ a_Monster->SetAttackDamage ((float)itr->m_AttackDamage);
+ a_Monster->SetAttackRange ((float)itr->m_AttackRange);
+ a_Monster->SetSightDistance((float)itr->m_SightDistance);
+ a_Monster->SetAttackRate ((int)itr->m_AttackRate);
+ a_Monster->SetMaxHealth (itr->m_MaxHealth);
+ return;
+ }
+ } // for itr - m_pState->AttributesList[]
+}
+
+
+
+
+