diff options
Diffstat (limited to 'src/Mobs')
-rw-r--r-- | src/Mobs/Horse.cpp | 8 | ||||
-rw-r--r-- | src/Mobs/Sheep.cpp | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp index af325ae67..9e04bf106 100644 --- a/src/Mobs/Horse.cpp +++ b/src/Mobs/Horse.cpp @@ -77,10 +77,10 @@ void cHorse::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { if (Random.RandBool(0.02)) { - m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::SOUTH_EAST)); - m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::SOUTH_WEST)); - m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::NORTH_EAST)); - m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::NORTH_WEST)); + m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, GetPosition().Floor(), int(SmokeDirection::SOUTH_EAST)); + m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, GetPosition().Floor(), int(SmokeDirection::SOUTH_WEST)); + m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, GetPosition().Floor(), int(SmokeDirection::NORTH_EAST)); + m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, GetPosition().Floor(), int(SmokeDirection::NORTH_WEST)); m_World->BroadcastSoundEffect("entity.horse.angry", GetPosition(), 1.0f, 1.0f); m_Attachee->Detach(); diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp index 70d991329..415379034 100644 --- a/src/Mobs/Sheep.cpp +++ b/src/Mobs/Sheep.cpp @@ -117,7 +117,7 @@ void cSheep::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { // The sheep ate the grass so we change it to dirt m_World->SetBlock(PosX, PosY, PosZ, E_BLOCK_DIRT, 0); - GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_BLOCK_BREAK, PosX, PosY, PosX, E_BLOCK_GRASS); + GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_BLOCK_BREAK, {PosX, PosY, PosX}, E_BLOCK_GRASS); m_IsSheared = false; m_World->BroadcastEntityMetadata(*this); } |