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-rw-r--r--src/Mobs/AggressiveMonster.cpp10
-rw-r--r--src/Mobs/CaveSpider.cpp15
-rw-r--r--src/Mobs/CaveSpider.h1
-rw-r--r--src/Mobs/IronGolem.h2
-rw-r--r--src/Mobs/Monster.cpp26
-rw-r--r--src/Mobs/Monster.h6
-rw-r--r--src/Mobs/Wither.cpp4
-rw-r--r--src/Mobs/Wither.h2
-rw-r--r--src/Mobs/ZombiePigman.cpp6
-rw-r--r--src/Mobs/ZombiePigman.h2
10 files changed, 58 insertions, 16 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp
index 85b122034..de881f4eb 100644
--- a/src/Mobs/AggressiveMonster.cpp
+++ b/src/Mobs/AggressiveMonster.cpp
@@ -95,12 +95,14 @@ void cAggressiveMonster::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
- if ((m_Target != NULL) && (m_AttackInterval > 3.0))
+ if ((m_Target == NULL) || (m_AttackInterval < 3.0))
{
- // Setting this higher gives us more wiggle room for attackrate
- m_AttackInterval = 0.0;
- m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0);
+ return;
}
+
+ // Setting this higher gives us more wiggle room for attackrate
+ m_AttackInterval = 0.0;
+ m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0);
}
diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp
index 1157b81f9..118a6e93b 100644
--- a/src/Mobs/CaveSpider.cpp
+++ b/src/Mobs/CaveSpider.cpp
@@ -27,6 +27,21 @@ void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk)
+void cCaveSpider::Attack(float a_Dt)
+{
+ super::Attack(a_Dt);
+
+ if (m_Target->IsPawn())
+ {
+ // TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds
+ ((cPawn *) m_Target)->AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0);
+ }
+}
+
+
+
+
+
void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
diff --git a/src/Mobs/CaveSpider.h b/src/Mobs/CaveSpider.h
index be9f174f9..3f8b2cece 100644
--- a/src/Mobs/CaveSpider.h
+++ b/src/Mobs/CaveSpider.h
@@ -17,6 +17,7 @@ public:
CLASS_PROTODEF(cCaveSpider);
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void Attack(float a_Dt) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
} ;
diff --git a/src/Mobs/IronGolem.h b/src/Mobs/IronGolem.h
index 41c60438c..30f9bedff 100644
--- a/src/Mobs/IronGolem.h
+++ b/src/Mobs/IronGolem.h
@@ -19,7 +19,7 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- // Iron golems do not drown
+ // Iron golems do not drown nor float
virtual void HandleAir(void) override {}
virtual void SetSwimState(cChunk & a_Chunk) override {}
} ;
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 16f75db67..e36634c73 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -435,6 +435,7 @@ void cMonster::HandleFalling()
+
int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
{
int PosY = POSY_TOINT;
@@ -492,9 +493,9 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
-void cMonster::KilledBy(cEntity * a_Killer)
+void cMonster::KilledBy(TakeDamageInfo & a_TDI)
{
- super::KilledBy(a_Killer);
+ super::KilledBy(a_TDI);
if (m_SoundHurt != "")
{
m_World->BroadcastSoundEffect(m_SoundDeath, GetPosX(), GetPosY(), GetPosZ(), 1.0f, 0.8f);
@@ -558,7 +559,7 @@ void cMonster::KilledBy(cEntity * a_Killer)
break;
}
}
- if ((a_Killer != NULL) && (!IsBaby()))
+ if ((a_TDI.Attacker != NULL) && (!IsBaby()))
{
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward);
}
@@ -706,6 +707,25 @@ void cMonster::GetMonsterConfig(const AString & a_Name)
+bool cMonster::IsUndead(void)
+{
+ switch (GetMobType())
+ {
+ case mtZombie:
+ case mtZombiePigman:
+ case mtSkeleton:
+ case mtWither:
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
AString cMonster::MobTypeToString(cMonster::eType a_MobType)
{
// Mob types aren't sorted, so we need to search linearly:
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 7d7e90eb2..59bcdaa37 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -90,7 +90,7 @@ public:
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
- virtual void KilledBy(cEntity * a_Killer) override;
+ virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual void MoveToPosition(const Vector3f & a_Position);
virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export
@@ -107,6 +107,9 @@ public:
/// Reads the monster configuration for the specified monster name and assigns it to this object.
void GetMonsterConfig(const AString & a_Name);
+ /** Returns whether this mob is undead (skeleton, zombie, etc.) */
+ bool IsUndead(void);
+
virtual void EventLosePlayer(void);
virtual void CheckEventLostPlayer(void);
@@ -178,6 +181,7 @@ protected:
/** Stores if mobile is currently moving towards the ultimate, final destination */
bool m_bMovingToDestination;
+
/** Finds the first non-air block position (not the highest, as cWorld::GetHeight does)
If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1
If current Y is solid, goes up to find first nonsolid block, and returns that */
diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp
index da4cc7765..578b47995 100644
--- a/src/Mobs/Wither.cpp
+++ b/src/Mobs/Wither.cpp
@@ -103,9 +103,9 @@ void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cWither::KilledBy(cEntity * a_Killer)
+void cWither::KilledBy(TakeDamageInfo & a_TDI)
{
- super::KilledBy(a_Killer);
+ super::KilledBy(a_TDI);
class cPlayerCallback : public cPlayerListCallback
{
diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h
index 03a320788..7d76f70f5 100644
--- a/src/Mobs/Wither.h
+++ b/src/Mobs/Wither.h
@@ -29,7 +29,7 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void KilledBy(cEntity * a_Killer) override;
+ virtual void KilledBy(TakeDamageInfo & a_TDI) override;
private:
diff --git a/src/Mobs/ZombiePigman.cpp b/src/Mobs/ZombiePigman.cpp
index c9d94face..05350f877 100644
--- a/src/Mobs/ZombiePigman.cpp
+++ b/src/Mobs/ZombiePigman.cpp
@@ -37,11 +37,11 @@ void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cZombiePigman::KilledBy(cEntity * a_Killer)
+void cZombiePigman::KilledBy(TakeDamageInfo & a_TDI)
{
- super::KilledBy(a_Killer);
+ super::KilledBy(a_TDI);
- if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
+ if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
// TODO: Anger all nearby zombie pigmen
// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
diff --git a/src/Mobs/ZombiePigman.h b/src/Mobs/ZombiePigman.h
index ab3cebf6d..a2ebc87cb 100644
--- a/src/Mobs/ZombiePigman.h
+++ b/src/Mobs/ZombiePigman.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cZombiePigman);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void KilledBy(cEntity * a_Killer) override;
+ virtual void KilledBy(TakeDamageInfo & a_TDI) override;
} ;