diff options
Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Blaze.cpp | 1 | ||||
-rw-r--r-- | src/Mobs/Creeper.cpp | 22 | ||||
-rw-r--r-- | src/Mobs/Ghast.cpp | 1 | ||||
-rw-r--r-- | src/Mobs/Monster.cpp | 2 | ||||
-rw-r--r-- | src/Mobs/Pig.cpp | 20 | ||||
-rw-r--r-- | src/Mobs/Pig.h | 1 | ||||
-rw-r--r-- | src/Mobs/Skeleton.cpp | 6 | ||||
-rw-r--r-- | src/Mobs/Zombie.cpp | 5 |
8 files changed, 49 insertions, 9 deletions
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index 19bdf8737..b4104d530 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -47,6 +47,7 @@ void cBlaze::Attack(float a_Dt) if (!FireCharge->Initialize(*m_World)) { delete FireCharge; + FireCharge = NULL; return; } m_World->BroadcastSpawnEntity(*FireCharge); diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index a7b97f604..b9041bd5a 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -67,9 +67,27 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); - if ((a_Killer != NULL) && (a_Killer->IsProjectile())) + if ((a_Killer != NULL) && a_Killer->IsProjectile() && (((cProjectileEntity *)a_Killer)->GetCreatorUniqueID() >= 0)) { - if (((cMonster *)((cProjectileEntity *)a_Killer)->GetCreator())->GetMobType() == mtSkeleton) + class cProjectileCreatorCallback : public cEntityCallback + { + public: + cProjectileCreatorCallback(void) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + if (a_Entity->IsMob() && ((cMonster *)a_Entity)->GetMobType() == mtSkeleton) + { + return true; + } + return false; + } + }; + + cProjectileCreatorCallback PCC; + if (GetWorld()->DoWithEntityByID(((cProjectileEntity *)a_Killer)->GetCreatorUniqueID(), PCC)) { // 12 music discs. TickRand starts from 0 to 11. Disk IDs start at 2256, so add that. There. AddRandomDropItem(a_Drops, 1, 1, (short)m_World->GetTickRandomNumber(11) + 2256); diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index 4df8e165c..6aac14779 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -49,6 +49,7 @@ void cGhast::Attack(float a_Dt) if (!GhastBall->Initialize(*m_World)) { delete GhastBall; + GhastBall = NULL; return; } m_World->BroadcastSpawnEntity(*GhastBall); diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index a51315ecf..f4827d5f5 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -46,8 +46,8 @@ static const struct {cMonster::mtSheep, "sheep"}, {cMonster::mtSilverfish, "silverfish"}, {cMonster::mtSkeleton, "skeleton"}, - {cMonster::mtSnowGolem, "snowgolem"}, {cMonster::mtSlime, "slime"}, + {cMonster::mtSnowGolem, "snowgolem"}, {cMonster::mtSpider, "spider"}, {cMonster::mtSquid, "squid"}, {cMonster::mtVillager, "villager"}, diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp index e862f5aaa..1f77cf613 100644 --- a/src/Mobs/Pig.cpp +++ b/src/Mobs/Pig.cpp @@ -78,3 +78,23 @@ void cPig::OnRightClicked(cPlayer & a_Player) + + +void cPig::Tick(float a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + + // If the attachee player is holding a carrot-on-stick, let them drive this pig: + if (m_bIsSaddled && (m_Attachee != NULL)) + { + if (m_Attachee->IsPlayer() && (m_Attachee->GetEquippedWeapon().m_ItemType == E_ITEM_CARROT_ON_STICK)) + { + MoveToPosition((m_Attachee->GetPosition()) + (m_Attachee->GetLookVector()*10)); + m_bMovingToDestination = true; + } + } +} + + + + diff --git a/src/Mobs/Pig.h b/src/Mobs/Pig.h index d434324c1..313af2f44 100644 --- a/src/Mobs/Pig.h +++ b/src/Mobs/Pig.h @@ -19,6 +19,7 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void OnRightClicked(cPlayer & a_Player) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_CARROT); } diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index e7f3971cc..0641a3d57 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -49,11 +49,10 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSkeleton::MoveToPosition(const Vector3f & a_Position) { - // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. + // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement if ( !IsOnFire() && - (m_World->GetTimeOfDay() < 13187) && - (m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) + (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8) ) { m_bMovingToDestination = false; @@ -84,6 +83,7 @@ void cSkeleton::Attack(float a_Dt) if (!Arrow->Initialize(*m_World)) { delete Arrow; + Arrow = NULL; return; } m_World->BroadcastSpawnEntity(*Arrow); diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index f19e096ee..725790ed9 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -44,11 +44,10 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cZombie::MoveToPosition(const Vector3f & a_Position) { - // If the destination is in the sun and if it is not night AND the zombie isn't on fire then block the movement. + // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement if ( !IsOnFire() && - (m_World->GetTimeOfDay() < 13187) && - (m_World->GetBlockSkyLight((int)a_Position.x, (int)a_Position.y, (int)a_Position.z) == 15) + (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8) ) { m_bMovingToDestination = false; |