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-rw-r--r--src/Mobs/Zombiepigman.cpp54
1 files changed, 0 insertions, 54 deletions
diff --git a/src/Mobs/Zombiepigman.cpp b/src/Mobs/Zombiepigman.cpp
deleted file mode 100644
index a0142b566..000000000
--- a/src/Mobs/Zombiepigman.cpp
+++ /dev/null
@@ -1,54 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Zombiepigman.h"
-#include "../World.h"
-
-
-
-
-
-cZombiePigman::cZombiePigman(void) :
- super("ZombiePigman", mtZombiePigman, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8)
-{
-}
-
-
-
-
-
-void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- int LootingLevel = 0;
- if (a_Killer != NULL)
- {
- LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
- }
- AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ROTTEN_FLESH);
- AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GOLD_NUGGET);
-
- cItems RareDrops;
- RareDrops.Add(cItem(E_ITEM_GOLD));
- AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
- AddRandomArmorDropItem(a_Drops, LootingLevel);
- AddRandomWeaponDropItem(a_Drops, LootingLevel);
-}
-
-
-
-
-
-void cZombiePigman::KilledBy(cEntity * a_Killer)
-{
- super::KilledBy(a_Killer);
-
- if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
- {
- // TODO: Anger all nearby zombie pigmen
- // TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
- }
-}
-
-
-
-