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-rw-r--r--src/Mobs/Wolf.cpp222
1 files changed, 0 insertions, 222 deletions
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index 4fe1ff1d6..c3ff4b2eb 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -13,10 +13,8 @@
cWolf::cWolf(void) :
super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8),
m_IsSitting(false),
- m_IsTame(false),
m_IsBegging(false),
m_IsAngry(false),
- m_OwnerName(""),
m_CollarColor(14)
{
}
@@ -24,223 +22,3 @@ cWolf::cWolf(void) :
-
-bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- if (super::DoTakeDamage(a_TDI))
- {
- return false;
- }
-
- if (!m_IsTame)
- {
- m_IsAngry = true;
- }
- m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
- return true;
-}
-
-
-
-
-void cWolf::Attack(float a_Dt)
-{
- UNUSED(a_Dt);
-
- if ((m_Target != NULL) && (m_Target->IsPlayer()))
- {
- if (((cPlayer *)m_Target)->GetName() != m_OwnerName)
- {
- super::Attack(a_Dt);
- }
- }
- else
- {
- super::Attack(a_Dt);
- }
-}
-
-
-
-
-
-void cWolf::OnRightClicked(cPlayer & a_Player)
-{
- if (!IsTame() && !IsAngry())
- {
- // If the player is holding a bone, try to tame the wolf:
- if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
- {
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
-
- if (m_World->GetTickRandomNumber(7) == 0)
- {
- // Taming succeeded
- SetMaxHealth(20);
- SetIsTame(true);
- SetOwner(a_Player.GetName(), a_Player.GetUUID());
- m_World->BroadcastEntityStatus(*this, esWolfTamed);
- m_World->BroadcastParticleEffect("heart", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
- }
- else
- {
- // Taming failed
- m_World->BroadcastEntityStatus(*this, esWolfTaming);
- m_World->BroadcastParticleEffect("smoke", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
- }
- }
- }
- else if (IsTame())
- {
- // Feed the wolf, restoring its health, or dye its collar:
- switch (a_Player.GetEquippedItem().m_ItemType)
- {
- case E_ITEM_RAW_BEEF:
- case E_ITEM_STEAK:
- case E_ITEM_RAW_PORKCHOP:
- case E_ITEM_COOKED_PORKCHOP:
- case E_ITEM_RAW_CHICKEN:
- case E_ITEM_COOKED_CHICKEN:
- case E_ITEM_ROTTEN_FLESH:
- {
- if (m_Health < m_MaxHealth)
- {
- Heal(ItemHandler(a_Player.GetEquippedItem().m_ItemType)->GetFoodInfo().FoodLevel);
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
- }
- break;
- }
- case E_ITEM_DYE:
- {
- if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
- {
- SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage);
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
- }
- break;
- }
- default:
- {
- if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
- {
- SetIsSitting(!IsSitting());
- }
- }
- }
- }
-
- m_World->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
-void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
-{
- if (!IsAngry())
- {
- cMonster::Tick(a_Dt, a_Chunk);
- }
- else
- {
- super::Tick(a_Dt, a_Chunk);
- }
-
- cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
- if (a_Closest_Player != NULL)
- {
- switch (a_Closest_Player->GetEquippedItem().m_ItemType)
- {
- case E_ITEM_BONE:
- case E_ITEM_RAW_BEEF:
- case E_ITEM_STEAK:
- case E_ITEM_RAW_CHICKEN:
- case E_ITEM_COOKED_CHICKEN:
- case E_ITEM_ROTTEN_FLESH:
- case E_ITEM_RAW_PORKCHOP:
- case E_ITEM_COOKED_PORKCHOP:
- {
- if (!IsBegging())
- {
- SetIsBegging(true);
- m_World->BroadcastEntityMetadata(*this);
- }
-
- m_FinalDestination = a_Closest_Player->GetPosition(); // So that we will look at a player holding food
-
- // Don't move to the player if the wolf is sitting.
- if (!IsSitting())
- {
- MoveToPosition(a_Closest_Player->GetPosition());
- }
-
- break;
- }
- default:
- {
- if (IsBegging())
- {
- SetIsBegging(false);
- m_World->BroadcastEntityMetadata(*this);
- }
- }
- }
- }
-
- if (IsTame() && !IsSitting())
- {
- TickFollowPlayer();
- }
- else if (IsSitting())
- {
- m_bMovingToDestination = false;
- }
-}
-
-
-
-
-
-void cWolf::TickFollowPlayer()
-{
- class cCallback :
- public cPlayerListCallback
- {
- virtual bool Item(cPlayer * a_Player) override
- {
- OwnerPos = a_Player->GetPosition();
- return false;
- }
- public:
- Vector3d OwnerPos;
- } Callback;
-
- if (m_World->DoWithPlayer(m_OwnerName, Callback))
- {
- // The player is present in the world, follow him:
- double Distance = (Callback.OwnerPos - GetPosition()).Length();
- if (Distance > 30)
- {
- Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
- TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
- }
- else
- {
- MoveToPosition(Callback.OwnerPos);
- }
- }
-}
-
-
-
-