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-rw-r--r--src/Mobs/Wither.cpp95
1 files changed, 1 insertions, 94 deletions
diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp
index 578b47995..e996078dc 100644
--- a/src/Mobs/Wither.cpp
+++ b/src/Mobs/Wither.cpp
@@ -12,7 +12,7 @@
cWither::cWither(void) :
super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0),
- m_WitherInvulnerableTicks(220)
+ m_WitherInvulnerableTicks(0)
{
SetMaxHealth(300);
}
@@ -21,15 +21,6 @@ cWither::cWither(void) :
-bool cWither::IsArmored(void) const
-{
- return GetHealth() <= (GetMaxHealth() / 2);
-}
-
-
-
-
-
bool cWither::Initialize(cWorld & a_World)
{
// Set health before BroadcastSpawnEntity()
@@ -42,58 +33,6 @@ bool cWither::Initialize(cWorld & a_World)
-bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- if (a_TDI.DamageType == dtDrowning)
- {
- return false;
- }
-
- if (m_WitherInvulnerableTicks > 0)
- {
- return false;
- }
-
- if (IsArmored() && (a_TDI.DamageType == dtRangedAttack))
- {
- return false;
- }
-
- return super::DoTakeDamage(a_TDI);
-}
-
-
-
-
-
-void cWither::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- if (m_WitherInvulnerableTicks > 0)
- {
- unsigned int NewTicks = m_WitherInvulnerableTicks - 1;
-
- if (NewTicks == 0)
- {
- m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this);
- }
-
- m_WitherInvulnerableTicks = NewTicks;
-
- if ((NewTicks % 10) == 0)
- {
- Heal(10);
- }
- }
-
- m_World->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 1, 1, E_ITEM_NETHER_STAR);
@@ -102,35 +41,3 @@ void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-
-void cWither::KilledBy(TakeDamageInfo & a_TDI)
-{
- super::KilledBy(a_TDI);
-
- class cPlayerCallback : public cPlayerListCallback
- {
- Vector3f m_Pos;
-
- virtual bool Item(cPlayer * a_Player)
- {
- // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
- double Dist = (a_Player->GetPosition() - m_Pos).Length();
- if (Dist < 50.0)
- {
- // If player is close, award achievement
- a_Player->AwardAchievement(achKillWither);
- }
- return false;
- }
-
- public:
- cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {}
-
- } PlayerCallback(GetPosition());
-
- m_World->ForEachPlayer(PlayerCallback);
-}
-
-
-
-