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-rw-r--r--src/Mobs/Squid.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp
index 9affcd6e1..7928f7dc8 100644
--- a/src/Mobs/Squid.cpp
+++ b/src/Mobs/Squid.cpp
@@ -41,13 +41,13 @@ void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
Vector3d Pos = GetPosition();
// TODO: Not a real behavior, but cool :D
- int RelY = (int)floor(Pos.y);
+ int RelY = static_cast<int>(floor(Pos.y));
if ((RelY < 0) || (RelY >= cChunkDef::Height))
{
return;
}
- int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
+ int RelX = static_cast<int>(floor(Pos.x)) - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelZ = static_cast<int>(floor(Pos.z)) - a_Chunk.GetPosZ() * cChunkDef::Width;
BLOCKTYPE BlockType;
if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire())
{