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-rw-r--r--src/Mobs/Slime.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp
index f5b2cabc2..7941e2452 100644
--- a/src/Mobs/Slime.cpp
+++ b/src/Mobs/Slime.cpp
@@ -20,7 +20,7 @@ cSlime::cSlime(int a_Size) :
void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
if (GetSize() == 1)
{
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);