summaryrefslogtreecommitdiffstats
path: root/src/Mobs/Skeleton.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/Mobs/Skeleton.cpp')
-rw-r--r--src/Mobs/Skeleton.cpp49
1 files changed, 0 insertions, 49 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index cd707f4bb..090f881f2 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -13,7 +13,6 @@ cSkeleton::cSkeleton(bool IsWither) :
super("Skeleton", mtSkeleton, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8),
m_bIsWither(IsWither)
{
- SetBurnsInDaylight(true);
}
@@ -48,54 +47,6 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cSkeleton::MoveToPosition(const Vector3d & a_Position)
-{
- // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
- if (
- !IsOnFire() &&
- (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8)
- )
- {
- m_bMovingToDestination = false;
- return;
- }
-
- super::MoveToPosition(a_Position);
-}
-
-
-
-
-
-void cSkeleton::Attack(float a_Dt)
-{
- m_AttackInterval += a_Dt * m_AttackRate;
-
- if (m_Target != NULL && m_AttackInterval > 3.0)
- {
- // Setting this higher gives us more wiggle room for attackrate
- Vector3d Speed = GetLookVector() * 20;
- Speed.y = Speed.y + 1;
- cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- if (Arrow == NULL)
- {
- return;
- }
- if (!Arrow->Initialize(*m_World))
- {
- delete Arrow;
- Arrow = NULL;
- return;
- }
- m_World->BroadcastSpawnEntity(*Arrow);
- m_AttackInterval = 0.0;
- }
-}
-
-
-
-
-
void cSkeleton::SpawnOn(cClientHandle & a_ClientHandle)
{
super::SpawnOn(a_ClientHandle);