summaryrefslogtreecommitdiffstats
path: root/src/Mobs/Sheep.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/Mobs/Sheep.h')
-rw-r--r--src/Mobs/Sheep.h52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h
index 02aa888f1..3e2069cf1 100644
--- a/src/Mobs/Sheep.h
+++ b/src/Mobs/Sheep.h
@@ -8,44 +8,44 @@
class cSheep :
- public cPassiveMonster
+ public cPassiveMonster
{
- typedef cPassiveMonster super;
+ typedef cPassiveMonster super;
public:
- /** The number is the color of the sheep.
- Use E_META_WOOL_* constants for the wool color.
- If you type -1, the server will generate a random color
- with the GenerateNaturalRandomColor() function. */
- cSheep(int a_Color = -1);
+ /** The number is the color of the sheep.
+ Use E_META_WOOL_* constants for the wool color.
+ If you type -1, the server will generate a random color
+ with the GenerateNaturalRandomColor() function. */
+ cSheep(int a_Color = -1);
- CLASS_PROTODEF(cSheep)
+ CLASS_PROTODEF(cSheep)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual void InheritFromParents(cPassiveMonster * a_Parent1, cPassiveMonster * a_Parent2) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ virtual void InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2) override;
- virtual void GetFollowedItems(cItems & a_Items) override
- {
- a_Items.Add(E_ITEM_WHEAT);
- }
+ virtual void GetFollowedItems(cItems & a_Items) override
+ {
+ a_Items.Add(E_ITEM_WHEAT);
+ }
- /** Generates a random color for the sheep like the vanilla server.
- The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */
- static NIBBLETYPE GenerateNaturalRandomColor(void);
+ /** Generates a random color for the sheep like the vanilla server.
+ The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */
+ static NIBBLETYPE GenerateNaturalRandomColor(void);
- bool IsSheared(void) const { return m_IsSheared; }
- void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; }
+ bool IsSheared(void) const { return m_IsSheared; }
+ void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; }
- int GetFurColor(void) const { return m_WoolColor; }
- void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; }
+ int GetFurColor(void) const { return m_WoolColor; }
+ void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; }
private:
- bool m_IsSheared;
- int m_WoolColor;
- int m_TimeToStopEating;
+ bool m_IsSheared;
+ int m_WoolColor;
+ int m_TimeToStopEating;
} ;