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-rw-r--r--src/Mobs/Sheep.cpp80
1 files changed, 2 insertions, 78 deletions
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index 1a82115d2..a3a873b37 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -14,8 +14,8 @@
cSheep::cSheep(int a_Color) :
super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
m_IsSheared(false),
- m_WoolColor(a_Color),
- m_TimeToStopEating(-1)
+ m_WoolColor(a_Color)
+ // m_TimeToStopEating(-1)
{
// Generate random wool color.
if (m_WoolColor == -1)
@@ -52,82 +52,6 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cSheep::OnRightClicked(cPlayer & a_Player)
-{
- const cItem & EquippedItem = a_Player.GetEquippedItem();
- if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby())
- {
- m_IsSheared = true;
- m_World->BroadcastEntityMetadata(*this);
- a_Player.UseEquippedItem();
-
- cItems Drops;
- int NumDrops = m_World->GetTickRandomNumber(2) + 1;
- Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
- m_World->BroadcastSoundEffect("mob.sheep.shear", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f);
- }
- else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage))
- {
- m_WoolColor = 15 - EquippedItem.m_ItemDamage;
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
- m_World->BroadcastEntityMetadata(*this);
- }
-}
-
-
-
-
-
-void cSheep::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
- int PosX = POSX_TOINT;
- int PosY = POSY_TOINT - 1;
- int PosZ = POSZ_TOINT;
-
- if ((PosY <= 0) || (PosY > cChunkDef::Height))
- {
- return;
- }
-
- if (m_TimeToStopEating > 0)
- {
- m_bMovingToDestination = false; // The sheep should not move when he's eating
- m_TimeToStopEating--;
-
- if (m_TimeToStopEating == 0)
- {
- if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) // Make sure grass hasn't been destroyed in the meantime
- {
- // The sheep ate the grass so we change it to dirt
- m_World->SetBlock(PosX, PosY, PosZ, E_BLOCK_DIRT, 0);
- GetWorld()->BroadcastSoundParticleEffect(2001, PosX, PosY, PosX, E_BLOCK_GRASS);
- m_IsSheared = false;
- m_World->BroadcastEntityMetadata(*this);
- }
- }
- }
- else
- {
- if (m_World->GetTickRandomNumber(600) == 1)
- {
- if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS)
- {
- m_World->BroadcastEntityStatus(*this, esSheepEating);
- m_TimeToStopEating = 40;
- }
- }
- }
-}
-
-
-
-
-
NIBBLETYPE cSheep::GenerateNaturalRandomColor(void)
{
cFastRandom Random;