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-rw-r--r--src/Mobs/PathFinder.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Mobs/PathFinder.cpp b/src/Mobs/PathFinder.cpp
index fbc82fcfd..28dce4dc2 100644
--- a/src/Mobs/PathFinder.cpp
+++ b/src/Mobs/PathFinder.cpp
@@ -46,17 +46,17 @@ ePathFinderStatus cPathFinder::GetNextWayPoint(cChunk & a_Chunk, const Vector3d
}
// If m_Path has not been initialized yet, initialize it.
- if (!m_Path.IsValid())
+ if (!m_Path->IsValid())
{
ResetPathFinding(a_Chunk);
}
- switch (m_Path.CalculationStep(a_Chunk))
+ switch (m_Path->CalculationStep(a_Chunk))
{
case ePathFinderStatus::NEARBY_FOUND:
{
m_NoPathToTarget = true;
- m_PathDestination = m_Path.AcceptNearbyPath();
+ m_PathDestination = m_Path->AcceptNearbyPath();
if (a_DontCare)
{
m_FinalDestination = m_PathDestination;
@@ -89,7 +89,7 @@ ePathFinderStatus cPathFinder::GetNextWayPoint(cChunk & a_Chunk, const Vector3d
return ePathFinderStatus::CALCULATING;
}
- if (m_Path.NoMoreWayPoints())
+ if (m_Path->NoMoreWayPoints())
{
// We're always heading towards m_PathDestination.
// If m_PathDestination is exactly m_FinalDestination, then we're about to reach the destination.
@@ -108,10 +108,10 @@ ePathFinderStatus cPathFinder::GetNextWayPoint(cChunk & a_Chunk, const Vector3d
}
- if (m_Path.IsFirstPoint() || ((m_WayPoint - m_Source).SqrLength() < WAYPOINT_RADIUS))
+ if (m_Path->IsFirstPoint() || ((m_WayPoint - m_Source).SqrLength() < WAYPOINT_RADIUS))
{
// if the mob has just started or if the mob reached a waypoint, give them a new waypoint.
- m_WayPoint = m_Path.GetNextPoint();
+ m_WayPoint = m_Path->GetNextPoint();
m_GiveUpCounter = 40;
return ePathFinderStatus::PATH_FOUND;
}
@@ -142,7 +142,7 @@ void cPathFinder::ResetPathFinding(cChunk &a_Chunk)
m_NoPathToTarget = false;
m_PathDestination = m_FinalDestination;
m_DeviationOrigin = m_PathDestination;
- m_Path = cPath(a_Chunk, m_Source, m_PathDestination, 20, m_Width, m_Height);
+ m_Path.reset(new cPath(a_Chunk, m_Source, m_PathDestination, 20, m_Width, m_Height));
}
@@ -248,7 +248,7 @@ bool cPathFinder::EnsureProperDestination(cChunk & a_Chunk)
bool cPathFinder::PathIsTooOld() const
{
- size_t acceptableDeviation = m_Path.WayPointsLeft() / 2;
+ size_t acceptableDeviation = m_Path->WayPointsLeft() / 2;
if (acceptableDeviation == 0)
{
acceptableDeviation = 1;