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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Path.h | 33 |
1 files changed, 1 insertions, 32 deletions
diff --git a/src/Mobs/Path.h b/src/Mobs/Path.h index d133c3669..158853a8c 100644 --- a/src/Mobs/Path.h +++ b/src/Mobs/Path.h @@ -79,8 +79,7 @@ public: /** delete default constructors */ cPath(const cPath & a_other) = delete; cPath(cPath && a_other) = delete; - - /** delete default assignment operators */ + cPath & operator=(const cPath & a_other) = delete; cPath & operator=(cPath && a_other) = delete; @@ -137,31 +136,6 @@ public: return m_PathPoints.size() - m_CurrentPoint; } - /** Recreates a pathfinder instance. A Mob will probably need a single pathfinder instance for its entire life. - - Note that if you have a man-sized mob (1x1x2, zombies, etc), you are advised to call this function without parameters - because the declaration might change in later version of the pathFinder, and a parameter-less call always assumes a man-sized mob. - - If your mob is not man-sized, you are advised to use cPath(width, height), this would be compatible with future versions, - but please be aware that as of now those parameters will be ignored and your mob will be assumed to be man sized. - - @param a_BoundingBoxWidth the character's boundingbox width in blocks. Currently the parameter is ignored and 1 is assumed. - @param a_BoundingBoxHeight the character's boundingbox width in blocks. Currently the parameter is ignored and 2 is assumed. - @param a_MaxUp the character's max jump height in blocks. Currently the parameter is ignored and 1 is assumed. - @param a_MaxDown How far is the character willing to fall? Currently the parameter is ignored and 1 is assumed. */ - /** Attempts to find a path starting from source to destination. - After calling this, you are expected to call Step() once per tick or once per several ticks until it returns true. You should then call getPath() to obtain the path. - Calling this before a path is found resets the current path and starts another search. - @param a_StartingPoint The function expects this position to be the lowest block the mob is in, a rule of thumb: "The block where the Zombie's knees are at". - @param a_EndingPoint "The block where the Zombie's knees want to be". - @param a_MaxSteps The maximum steps before giving up. */ - void Reset( - cChunk & a_Chunk, - const Vector3d & a_StartingPoint, const Vector3d & a_EndingPoint, int a_MaxSteps, - double a_BoundingBoxWidth, double a_BoundingBoxHeight, - int a_MaxUp = 1, int a_MaxDown = 1 - ); - @@ -174,11 +148,6 @@ private: void FinishCalculation(ePathFinderStatus a_NewStatus); // Clears the memory used for calculating the path and changes the status. void AttemptToFindAlternative(); void BuildPath(); - /** Handles all logic associated with reseting the path to a clean state */ - void ResetImpl( - const Vector3d & a_StartingPoint, const Vector3d & a_EndingPoint, - double a_BoundingBoxWidth, double a_BoundingBoxHeight - ); /* Openlist and closedlist management */ void OpenListAdd(cPathCell * a_Cell); |