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-rw-r--r--src/Mobs/Old Mobs/Wolf.cpp246
1 files changed, 246 insertions, 0 deletions
diff --git a/src/Mobs/Old Mobs/Wolf.cpp b/src/Mobs/Old Mobs/Wolf.cpp
new file mode 100644
index 000000000..8b5f06f01
--- /dev/null
+++ b/src/Mobs/Old Mobs/Wolf.cpp
@@ -0,0 +1,246 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Wolf.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+#include "../Items/ItemHandler.h"
+
+
+
+
+
+cWolf::cWolf(void) :
+ super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8),
+ m_IsSitting(false),
+ m_IsTame(false),
+ m_IsBegging(false),
+ m_IsAngry(false),
+ m_OwnerName(""),
+ m_CollarColor(14)
+{
+}
+
+
+
+
+
+bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ if (super::DoTakeDamage(a_TDI))
+ {
+ return false;
+ }
+
+ if (!m_IsTame)
+ {
+ m_IsAngry = true;
+ }
+ m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
+ return true;
+}
+
+
+
+
+void cWolf::Attack(float a_Dt)
+{
+ UNUSED(a_Dt);
+
+ if ((m_Target != NULL) && (m_Target->IsPlayer()))
+ {
+ if (((cPlayer *)m_Target)->GetName() != m_OwnerName)
+ {
+ super::Attack(a_Dt);
+ }
+ }
+ else
+ {
+ super::Attack(a_Dt);
+ }
+}
+
+
+
+
+
+void cWolf::OnRightClicked(cPlayer & a_Player)
+{
+ if (!IsTame() && !IsAngry())
+ {
+ // If the player is holding a bone, try to tame the wolf:
+ if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
+ {
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+
+ if (m_World->GetTickRandomNumber(7) == 0)
+ {
+ // Taming succeeded
+ SetMaxHealth(20);
+ SetIsTame(true);
+ SetOwner(a_Player.GetName(), a_Player.GetUUID());
+ m_World->BroadcastEntityStatus(*this, esWolfTamed);
+ m_World->BroadcastParticleEffect("heart", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
+ }
+ else
+ {
+ // Taming failed
+ m_World->BroadcastEntityStatus(*this, esWolfTaming);
+ m_World->BroadcastParticleEffect("smoke", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
+ }
+ }
+ }
+ else if (IsTame())
+ {
+ // Feed the wolf, restoring its health, or dye its collar:
+ switch (a_Player.GetEquippedItem().m_ItemType)
+ {
+ case E_ITEM_RAW_BEEF:
+ case E_ITEM_STEAK:
+ case E_ITEM_RAW_PORKCHOP:
+ case E_ITEM_COOKED_PORKCHOP:
+ case E_ITEM_RAW_CHICKEN:
+ case E_ITEM_COOKED_CHICKEN:
+ case E_ITEM_ROTTEN_FLESH:
+ {
+ if (m_Health < m_MaxHealth)
+ {
+ Heal(ItemHandler(a_Player.GetEquippedItem().m_ItemType)->GetFoodInfo().FoodLevel);
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ }
+ break;
+ }
+ case E_ITEM_DYE:
+ {
+ if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
+ {
+ SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage);
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ }
+ break;
+ }
+ default:
+ {
+ if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
+ {
+ SetIsSitting(!IsSitting());
+ }
+ }
+ }
+ }
+
+ m_World->BroadcastEntityMetadata(*this);
+}
+
+
+
+
+
+void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ if (!IsAngry())
+ {
+ cMonster::Tick(a_Dt, a_Chunk);
+ }
+ else
+ {
+ super::Tick(a_Dt, a_Chunk);
+ }
+
+ cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
+ if (a_Closest_Player != NULL)
+ {
+ switch (a_Closest_Player->GetEquippedItem().m_ItemType)
+ {
+ case E_ITEM_BONE:
+ case E_ITEM_RAW_BEEF:
+ case E_ITEM_STEAK:
+ case E_ITEM_RAW_CHICKEN:
+ case E_ITEM_COOKED_CHICKEN:
+ case E_ITEM_ROTTEN_FLESH:
+ case E_ITEM_RAW_PORKCHOP:
+ case E_ITEM_COOKED_PORKCHOP:
+ {
+ if (!IsBegging())
+ {
+ SetIsBegging(true);
+ m_World->BroadcastEntityMetadata(*this);
+ }
+
+ m_FinalDestination = a_Closest_Player->GetPosition(); // So that we will look at a player holding food
+
+ // Don't move to the player if the wolf is sitting.
+ if (!IsSitting())
+ {
+ MoveToPosition(a_Closest_Player->GetPosition());
+ }
+
+ break;
+ }
+ default:
+ {
+ if (IsBegging())
+ {
+ SetIsBegging(false);
+ m_World->BroadcastEntityMetadata(*this);
+ }
+ }
+ }
+ }
+
+ if (IsTame() && !IsSitting())
+ {
+ TickFollowPlayer();
+ }
+ else if (IsSitting())
+ {
+ m_bMovingToDestination = false;
+ }
+}
+
+
+
+
+
+void cWolf::TickFollowPlayer()
+{
+ class cCallback :
+ public cPlayerListCallback
+ {
+ virtual bool Item(cPlayer * a_Player) /*override*/
+ {
+ OwnerPos = a_Player->GetPosition();
+ return false;
+ }
+ public:
+ Vector3d OwnerPos;
+ } Callback;
+
+ if (m_World->DoWithPlayer(m_OwnerName, Callback))
+ {
+ // The player is present in the world, follow him:
+ double Distance = (Callback.OwnerPos - GetPosition()).Length();
+ if (Distance > 30)
+ {
+ Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
+ TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
+ }
+ else
+ {
+ MoveToPosition(Callback.OwnerPos);
+ }
+ }
+}
+
+
+
+