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Diffstat (limited to 'src/Mobs/Old Mobs/Sheep.h')
-rw-r--r-- | src/Mobs/Old Mobs/Sheep.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/Mobs/Old Mobs/Sheep.h b/src/Mobs/Old Mobs/Sheep.h new file mode 100644 index 000000000..b19fca244 --- /dev/null +++ b/src/Mobs/Old Mobs/Sheep.h @@ -0,0 +1,50 @@ + +#pragma once + +#include "PassiveMonster.h" + + + + + +class cSheep : + public cPassiveMonster +{ + typedef cPassiveMonster super; + +public: + + /** The number is the color of the sheep. + Use E_META_WOOL_* constants for the wool color. + If you type -1, the server will generate a random color + with the GenerateNaturalRandomColor() function. */ + cSheep(int a_Color = -1); + + CLASS_PROTODEF(cSheep) + + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) /*override*/; + virtual void OnRightClicked(cPlayer & a_Player) /*override*/; + virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/; + + virtual const cItem GetFollowedItem(void) const /*override*/ { return cItem(E_ITEM_WHEAT); } + + /** Generates a random color for the sheep like the vanilla server. + The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */ + static NIBBLETYPE GenerateNaturalRandomColor(void); + + bool IsSheared(void) const { return m_IsSheared; } + void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; } + + int GetFurColor(void) const { return m_WoolColor; } + void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; } + +private: + bool m_IsSheared; + int m_WoolColor; + int m_TimeToStopEating; + +} ; + + + + |