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-rw-r--r--src/Mobs/Old Mobs/PassiveMonster.h30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/Mobs/Old Mobs/PassiveMonster.h b/src/Mobs/Old Mobs/PassiveMonster.h
new file mode 100644
index 000000000..70033fe09
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+++ b/src/Mobs/Old Mobs/PassiveMonster.h
@@ -0,0 +1,30 @@
+
+#pragma once
+
+#include "Monster.h"
+
+
+
+
+
+class cPassiveMonster :
+ public cMonster
+{
+ typedef cMonster super;
+
+public:
+ cPassiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
+
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
+
+ /// When hit by someone, run away
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) /*override*/;
+ /** Returns the item that the animal of this class follows when a player holds it in hand
+ Return an empty item not to follow (default). */
+ virtual const cItem GetFollowedItem(void) const { return cItem(); }
+
+} ;
+
+
+
+