diff options
Diffstat (limited to 'src/Mobs/Old Mobs/Ghast.cpp')
-rw-r--r-- | src/Mobs/Old Mobs/Ghast.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/Mobs/Old Mobs/Ghast.cpp b/src/Mobs/Old Mobs/Ghast.cpp new file mode 100644 index 000000000..6aac14779 --- /dev/null +++ b/src/Mobs/Old Mobs/Ghast.cpp @@ -0,0 +1,61 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Ghast.h" +#include "../World.h" +#include "../Entities/GhastFireballEntity.h" + + + + +cGhast::cGhast(void) : + super("Ghast", mtGhast, "mob.ghast.scream", "mob.ghast.death", 4, 4) +{ +} + + + + + +void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); + AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR); +} + + + + + +void cGhast::Attack(float a_Dt) +{ + m_AttackInterval += a_Dt * m_AttackRate; + + if (m_Target != NULL && m_AttackInterval > 3.0) + { + // Setting this higher gives us more wiggle room for attackrate + Vector3d Speed = GetLookVector() * 20; + Speed.y = Speed.y + 1; + cGhastFireballEntity * GhastBall = new cGhastFireballEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); + if (GhastBall == NULL) + { + return; + } + if (!GhastBall->Initialize(*m_World)) + { + delete GhastBall; + GhastBall = NULL; + return; + } + m_World->BroadcastSpawnEntity(*GhastBall); + m_AttackInterval = 0.0; + } +} + + + |