diff options
Diffstat (limited to 'src/Mobs/Monster.cpp')
-rw-r--r-- | src/Mobs/Monster.cpp | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 3d3fdfb64..f3f8c6b24 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -261,7 +261,7 @@ void cMonster::MoveToWayPoint(cChunk & a_Chunk) bool cMonster::EnsureProperDestination(cChunk & a_Chunk) { - cChunk * Chunk = a_Chunk.GetNeighborChunk(m_FinalDestination.x, m_FinalDestination.z); + cChunk * Chunk = a_Chunk.GetNeighborChunk(FloorC(m_FinalDestination.x), FloorC(m_FinalDestination.z)); BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; @@ -270,13 +270,13 @@ bool cMonster::EnsureProperDestination(cChunk & a_Chunk) return false; } - int RelX = m_FinalDestination.x - Chunk->GetPosX() * cChunkDef::Width; - int RelZ = m_FinalDestination.z - Chunk->GetPosZ() * cChunkDef::Width; + int RelX = FloorC(m_FinalDestination.x) - Chunk->GetPosX() * cChunkDef::Width; + int RelZ = FloorC(m_FinalDestination.z) - Chunk->GetPosZ() * cChunkDef::Width; // If destination in the air, go down to the lowest air block. while (m_FinalDestination.y > 0) { - Chunk->GetBlockTypeMeta(RelX, m_FinalDestination.y - 1, RelZ, BlockType, BlockMeta); + Chunk->GetBlockTypeMeta(RelX, FloorC(m_FinalDestination.y) - 1, RelZ, BlockType, BlockMeta); if (cBlockInfo::IsSolid(BlockType)) { break; @@ -290,7 +290,7 @@ bool cMonster::EnsureProperDestination(cChunk & a_Chunk) bool InWater = false; while (m_FinalDestination.y < cChunkDef::Height) { - Chunk->GetBlockTypeMeta(RelX, m_FinalDestination.y, RelZ, BlockType, BlockMeta); + Chunk->GetBlockTypeMeta(RelX, FloorC(m_FinalDestination.y), RelZ, BlockType, BlockMeta); if (BlockType == E_BLOCK_STATIONARY_WATER) { InWater = true; @@ -1172,17 +1172,19 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk, bool WouldBurn) bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk) { - cChunk * Chunk = a_Chunk.GetNeighborChunk(FloorC(m_NextWayPointPosition.x), FloorC(m_NextWayPointPosition.z)); + cChunk * Chunk = a_Chunk.GetNeighborChunk(FloorC(a_Location.x), FloorC(a_Location.z)); if ((Chunk == nullptr) || (!Chunk->IsValid())) { return false; } - int RelX = FloorC(a_Location.x) - a_Chunk.GetPosX() * cChunkDef::Width; + + int RelX = FloorC(a_Location.x) - Chunk->GetPosX() * cChunkDef::Width; int RelY = FloorC(a_Location.y); - int RelZ = FloorC(a_Location.z) - a_Chunk.GetPosZ() * cChunkDef::Width; + int RelZ = FloorC(a_Location.z) - Chunk->GetPosZ() * cChunkDef::Width; + if ( - (a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight - (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand + (Chunk->GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight + (Chunk->GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand (GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime GetWorld()->IsWeatherSunnyAt(POSX_TOINT, POSZ_TOINT) // Not raining ) |