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-rw-r--r--src/Mobs/Monster.cpp52
1 files changed, 18 insertions, 34 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index be240d55c..6bee21775 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -112,7 +112,7 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A
, m_LeashToPos(nullptr)
, m_IsLeashActionJustDone(false)
, m_CanBeLeashed(GetMobFamily() == eFamily::mfPassive)
- , m_Target(nullptr)
+ , m_LookingAt(nullptr)
, m_CurrentTickControllingBehavior(nullptr)
, m_NewTickControllingBehavior(nullptr)
, m_TickControllingBehaviorState(Normal)
@@ -129,7 +129,7 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A
cMonster::~cMonster()
{
- ASSERT(GetTarget() == nullptr);
+
}
@@ -167,7 +167,6 @@ void cMonster::Destroyed()
Behavior->Destroyed();
}
- SetTarget(nullptr); // Tell them we're no longer targeting them.
super::Destroyed();
}
@@ -519,9 +518,10 @@ void cMonster::CalcLeashActions()
void cMonster::SetPitchAndYawFromDestination(bool a_IsFollowingPath)
{
Vector3d BodyDistance;
- if (!a_IsFollowingPath && (GetTarget() != nullptr))
+ cPawn * LookingAt = m_LookingAt.GetPointer();
+ if (!a_IsFollowingPath && (LookingAt != nullptr))
{
- BodyDistance = GetTarget()->GetPosition() - GetPosition();
+ BodyDistance = LookingAt->GetPosition() - GetPosition();
}
else
{
@@ -533,15 +533,15 @@ void cMonster::SetPitchAndYawFromDestination(bool a_IsFollowingPath)
SetYaw(BodyRotation);
Vector3d HeadDistance;
- if (GetTarget() != nullptr)
+ if (LookingAt != nullptr)
{
- if (GetTarget()->IsPlayer()) // Look at a player
+ if (LookingAt->IsPlayer()) // Look at a player
{
- HeadDistance = GetTarget()->GetPosition() - GetPosition();
+ HeadDistance = LookingAt->GetPosition() - GetPosition();
}
else // Look at some other entity
{
- HeadDistance = GetTarget()->GetPosition() - GetPosition();
+ HeadDistance = LookingAt->GetPosition() - GetPosition();
// HeadDistance.y = GetTarget()->GetPosY() + GetHeight();
}
}
@@ -975,16 +975,19 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
-/** Sets the target. */
-void cMonster::SetTarget (cPawn * a_NewTarget)
+
+void cMonster::SetLookingAt(cPawn * a_NewTarget)
{
+ m_LookingAt = a_NewTarget;
+
+ /*
ASSERT((a_NewTarget == nullptr) || (IsTicking()));
- if (m_Target == a_NewTarget)
+ if (m_LookingAt == a_NewTarget)
{
return;
}
- cPawn * OldTarget = m_Target;
- m_Target = a_NewTarget;
+ cPawn * OldTarget = m_LookingAt;
+ m_LookingAt = a_NewTarget;
if (OldTarget != nullptr)
{
@@ -998,32 +1001,13 @@ void cMonster::SetTarget (cPawn * a_NewTarget)
// Notify the new target that we are now targeting it.
m_Target->TargetingMe(this);
m_WasLastTargetAPlayer = m_Target->IsPlayer();
- }
+ }*/
}
-
-void cMonster::UnsafeUnsetTarget()
-{
- m_Target = nullptr;
-}
-
-
-
-
-
-cPawn * cMonster::GetTarget()
-{
- return m_Target;
-}
-
-
-
-
-
bool cMonster::IsPathFinderActivated() const
{
return m_PathfinderActivated;