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-rw-r--r--src/Mobs/Horse.cpp48
1 files changed, 0 insertions, 48 deletions
diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp
index 67a09d4ab..48bd9fef5 100644
--- a/src/Mobs/Horse.cpp
+++ b/src/Mobs/Horse.cpp
@@ -90,54 +90,6 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk)
-void cHorse::OnRightClicked(cPlayer & a_Player)
-{
- if (!m_bIsSaddled && m_bIsTame)
- {
- if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
- {
- // Saddle the horse:
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
- m_bIsSaddled = true;
- m_World->BroadcastEntityMetadata(*this);
- }
- else if (!a_Player.GetEquippedItem().IsEmpty())
- {
- // The horse doesn't like being hit, make it rear:
- m_bIsRearing = true;
- m_RearTickCount = 0;
- }
- }
- else
- {
- if (m_Attachee != NULL)
- {
- if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
- {
- a_Player.Detach();
- return;
- }
-
- if (m_Attachee->IsPlayer())
- {
- return;
- }
-
- m_Attachee->Detach();
- }
-
- m_TameAttemptTimes++;
- a_Player.AttachTo(this);
- }
-}
-
-
-
-
-
void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;