diff options
Diffstat (limited to 'src/Mobs/Guardian.cpp')
-rw-r--r-- | src/Mobs/Guardian.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Mobs/Guardian.cpp b/src/Mobs/Guardian.cpp index 5eb30785b..cfe7861a6 100644 --- a/src/Mobs/Guardian.cpp +++ b/src/Mobs/Guardian.cpp @@ -21,7 +21,7 @@ cGuardian::cGuardian(void) : void cGuardian::GetDrops(cItems & a_Drops, cEntity * a_Killer) { // Drops 0-3 Ink Sacs - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); @@ -43,13 +43,13 @@ void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) Vector3d Pos = GetPosition(); // TODO: Not a real behavior, but cool :D - int RelY = (int)floor(Pos.y); + int RelY = FloorC(Pos.y); if ((RelY < 0) || (RelY >= cChunkDef::Height)) { return; } - int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width; + int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width; + int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width; BLOCKTYPE BlockType; if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire()) { |