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-rw-r--r--src/Mobs/CaveSpider.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp
new file mode 100644
index 000000000..56ecd2d28
--- /dev/null
+++ b/src/Mobs/CaveSpider.cpp
@@ -0,0 +1,47 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "CaveSpider.h"
+#include "../World.h"
+
+
+
+
+
+cCaveSpider::cCaveSpider(void) :
+ super("CaveSpider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5)
+{
+}
+
+
+
+
+
+void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ // TODO: Check vanilla if cavespiders really get passive during the day / in daylight
+ m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
+}
+
+
+
+
+
+void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
+ if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
+ {
+ AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
+ }
+}
+
+
+
+