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-rw-r--r--src/Mobs/Blaze.cpp30
1 files changed, 0 insertions, 30 deletions
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index b4104d530..954bbfa6c 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -25,33 +25,3 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
}
}
-
-
-
-
-
-void cBlaze::Attack(float a_Dt)
-{
- m_AttackInterval += a_Dt * m_AttackRate;
-
- if (m_Target != NULL && m_AttackInterval > 3.0)
- {
- // Setting this higher gives us more wiggle room for attackrate
- Vector3d Speed = GetLookVector() * 20;
- Speed.y = Speed.y + 1;
- cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- if (FireCharge == NULL)
- {
- return;
- }
- if (!FireCharge->Initialize(*m_World))
- {
- delete FireCharge;
- FireCharge = NULL;
- return;
- }
- m_World->BroadcastSpawnEntity(*FireCharge);
- m_AttackInterval = 0.0;
- // ToDo: Shoot 3 fireballs instead of 1.
- }
-}