diff options
Diffstat (limited to 'src/Mobs/Blaze.cpp')
-rw-r--r-- | src/Mobs/Blaze.cpp | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index b4104d530..954bbfa6c 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -25,33 +25,3 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD); } } - - - - - -void cBlaze::Attack(float a_Dt) -{ - m_AttackInterval += a_Dt * m_AttackRate; - - if (m_Target != NULL && m_AttackInterval > 3.0) - { - // Setting this higher gives us more wiggle room for attackrate - Vector3d Speed = GetLookVector() * 20; - Speed.y = Speed.y + 1; - cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); - if (FireCharge == NULL) - { - return; - } - if (!FireCharge->Initialize(*m_World)) - { - delete FireCharge; - FireCharge = NULL; - return; - } - m_World->BroadcastSpawnEntity(*FireCharge); - m_AttackInterval = 0.0; - // ToDo: Shoot 3 fireballs instead of 1. - } -} |