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-rw-r--r--src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h b/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h
new file mode 100644
index 000000000..b9cb155e8
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include "BehaviorAttacker.h"
+
+/** Grants the mob that ability to approach a target and then melee attack it.
+Use BehaviorAttackerMelee::SetTarget to attack. */
+class cBehaviorAttackerSuicideBomber : public cBehaviorAttacker
+{
+public:
+ cBehaviorAttackerSuicideBomber();
+ void AttachToMonster(cMonster & a_Parent) override;
+ // cBehaviorAttacker also implements those and we need to call super on them
+ void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+
+ bool DoStrike(int a_StrikeTickCnt) override;
+ void OnRightClicked(cPlayer & a_Player) override;
+
+ bool IsBlowing(void) const;
+ bool IsCharged(void) const;
+ bool IsBurnedWithFlintAndSteel(void) const;
+
+private:
+ bool m_bIsBlowing, m_bIsCharged, m_BurnedWithFlintAndSteel;
+};